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Revision as of 18:10, 21 July 2023 by Hulb (talk | contribs) (Created page with "===Overview=== X ===Turn=== There are 6 phases Travel Actions Refill Castle Income Ally Income Reorganisation ===Travel Phase=== Choose whether to move 0-4 spaces clockwise on the Voyage Board Each space moved costs 1 Augustalis ===Action Phase=== Play one card You can play cards in any order and do not have to fill certain slots in order to fill others Having said that, the right-most card slot is blocked until you unlock it later You can play a card...")
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Overview

X


Turn

There are 6 phases

Travel

Actions

Refill

Castle Income

Ally Income

Reorganisation


Travel Phase

Choose whether to move 0-4 spaces clockwise on the Voyage Board

Each space moved costs 1 Augustalis


Action Phase

Play one card

You can play cards in any order and do not have to fill certain slots in order to fill others

Having said that, the right-most card slot is blocked until you unlock it later

You can play a card face up and take the action of the card itself

You can play a card face down and take the action of ONE of the two board icons which are adjacent to it (far left and far right slot only have one adjacent icon, so no choice)

If the next player hasn't passed, they start from the Travel Phase, if all players have passed, the action phase ends


Refill Phase

Board Actions in Detail

Icons from left to right

Promote A Specialist - Move a specialist one space on one of the three tracks. You may use the ability of a space you have at least a single specialist on once per turn, which means multiple specialists on the same space give no bonus. Each space has unlimited occupancy for players to share, i.e. opponents don't block you. The exception being the final City space, which gives a one off bonus and no continuous bonus. A specialist cannot change lanes once it commences its travels. Some spaces require 1 grain to be paid in order to advance on that track. If there's an Edict on a space, this must be resolved before using the space.

Trade with Locals - Based on where your ship is currently docked, you can buy or sell resources based on the rates that port offers. Note that the ports specifically sell things and specifically buy things, i.e. you cannot sell something they are only buying and vice versa.

Build a Structure - You can build Towers, Keeps, or Walls, with each having an ordinary or a Great version. The cost to build a structure depends on where you place it, rather than what it is. Normal structures cost stone, Great Structures cost stone and Augustales. Keeps can be built in any order, whilst Walls and Towers have to be built adjacent to the opposite structure, Walls next to a Tower and vice versa, i.e. a wall with no tower either side can't be placed there. Towers give you Ally capacity, Walls give you resource capacity, Keeps give varying effects.

Summon an Ally - Based on where you ship is currently docked, you can gain one ally by paying the cost beneath it and placing it in an empty Ally slot. If you have no empty slots, you can't take this action. In addition, you may not have duplicate Allies.

Purchase an Action Card - Based on where your ship is currently docked, you may gain a new card and immediately apply its face up effects. The costs come in two forms, shown at the top right, either a cost in Augustales, or you have to get rid of a previous card to take the new card


Card Actions in Detail