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Gamehelpterranova
Overview
Have the most points at the end of 5 Rounds
Income Phase
Start each round with an income phase
All players gain income for items where there's a hand underneath it
The main places you'll see hands are on bonus tiles and on the player boards
Bonus tiles give everything on them
Player Board hands only give income if the space is not blocked by an unbuilt building
You are always free to see what a blocked space would give you if built
If you gain Power, move it between your bowls. First move the amount of power gained from bowl 1 into bowl 2. Once Bowl 1 is empty, any further power you gain moves power in bowl 2 into bowl 3. Later on, you can only spend power if it resides in bowl 3. Gaining power is shown with a white arrow whilst spending power is a black arrow.
Action Phase
This is the main part of the round, and consists of each player taking a single action or passing until all players have passed. Once you do pass, you are done for that round.
Excluding Pass, there are 7 actions to choose from:
Make Habitable and Build
Upgrade Building
Increase Sailing
Build a Bridge
Power Action
Special Action
Power Exchange
Make Habitable and Build
To turn a terrain into your faction's preferred terrain costs 1 or 2 shovels, as depicted on your player board
A shovel can be bought for 6 money or you may have powers which give you free shovels
If you transformed a terrain, you have the option of building a house on it. If you did NOT transform a terrain, you have the option of building a house on a previous faction preferred terrain already available as long as it is adjacent to one of your buildings (either directly or via sailing based on your sailing limit)
Regardless of how you build a house, it costs 4 money
In short, you have 3 options in this action: Make Habitable, Build House, or Make Habitable AND Build House