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Gamehelpexpeditions
Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points.
SETUP
Each player receives Expedition cards: 12 cards in a 2/3-player game, or 9 cards in a 4/5/6-player game. These cards are the player's secret objectives. They must lead the expeditions to these locations.
6 Expeditions cards are then turned face-up next to the board. These are the common objectives. Players are competing to lead an expedition to these places first, in addition to their personal objectives.
In turn order, players reveal one of their secret objectives and place one of their tokens to mark it on the map. Repeat until everyone has placed their 4 tokens.
GAMEPLAY
On your turn, you must advance one of the 3 expeditions.
If the chosen expedition hasn't started, start it from the Northern Europe location (wind rose symbol). Place an arrow of that expedition color pointing from the Northern Europe location to one of the 6 connected spots.
If the expedition has already started, place an arrow of the same color from its last-visited location to a connected location.
You can never move back and forth between 2 locations with the same expedition. Different expeditions don't interact with each other, but they can use the same connection between locations without penalty.
Once the expedition's arrows have all been placed, you can no longer advance the expedition.
You can travel between continents, as long as the spots are connected with a dashed line. The left and right sides of the board are connected, represented by half-circles locations with the same name on both side of the map.
LOCATION / COLOR EFFECTS
Depending on the color of the location where the expedition goes, there are different effects.
Green:
Green locations match with Expedition cards.
If ANY player owns the corresponding card, they reveal it to score at the end of the game. If there was a player token on that location, the token goes back to its owner, for scoring at the end.
If the location matches one of the common Expedition cards, the active player takes it for scoring. A new common Expedition card is then revealed.
Blue:
Blue locations allow the active player to add an arrow to any expedition.
Red:
Red locations grant the active player one Ticket. The half-circle locations at the edge of the board are red.
Using a ticket
The active player can use up to 2 tickets during their turn, before and/or after their expedition action.
Use a ticket to take one of these 3 actions:
- Add an arrow to any expedition
- Remove the last arrow of any expedition, triggering the effects of the new last location
- Draw 2 Expedition cards, keep one, discard the other, and discard one of your current Expedition cards. Discards are face-down.
Creating a loop
If the active player creates a loop back to a previously visited location, they can add another arrow FOR THIS EXPEDITION, from any point visited by this expedition.
End of the game and Scoring
The game ends when someone reveals their last Expedition card or when all of the arrows have been placed for the 3 expeditions. The remaining players have one last turn, so that everyone has played the same amount of turns.
Score:
+1 point per revealed Expedition card you achieved (personal or common)
+1 point per recovered token
-1 point per Expedition card still in your hand
-1 point for each of your tokens still on the board
Whoever has the most points is the winner. Ties are broken in favor of whoever holds the most tickets.