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Revision as of 07:12, 17 May 2023 by Jordijansen (talk | contribs) (Created page with "<h2>Objective</h2> At the end of the game, the player whose Treasure is worth the most Coins wins. <h2>Components</h2> '''Treasure Cards''' Collecting Treasure is the primary way of scoring Coins. The Coin values range from 1 to 4. There are six types of Treasure. By collecting sets of Treasure you can gain rewards from Collectors. '''Servant Dice''' Claim Treasure cards by placing Servant dice on them. Placing higher values may ward off opponents but can leave your...")
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Objective

At the end of the game, the player whose Treasure is worth the most Coins wins.

Components

Treasure Cards

Collecting Treasure is the primary way of scoring Coins. The Coin values range from 1 to 4. There are six types of Treasure. By collecting sets of Treasure you can gain rewards from Collectors.

Servant Dice

Claim Treasure cards by placing Servant dice on them. Placing higher values may ward off opponents but can leave your Servants exhausted.

Player Card

Unexhausted Servant Dice are kept on your player card.

Torch Cards

Starting with the Leader, each player gets one turn to claim Treasure cards by placing Servant dice on them. The player with the Lights Out card will have the last turn. On the last turn, this player can only place Servants on one Treasure card.

Collector Cards

Each Collector defines the reward for one of the six Treasure types. By collecting the required number of Treasure cards you can gain bonus Coins at game end or special actions during play. Multiple players can receive the same reward from a Collector. Collectors have A and B sides with alternate rewards for game variety. You may play with any combination of A and B sides.

How To Play

Crypt is played in a series of rounds until the deck runs out of Treasure Cards. Each round has 4 phases:

I. Reveal Treasure Cards are revealed from the Treasure Card deck according to the number of players. This is a mix of face-up and face-down cards.

II. Claim Starting with the Leader and continuing to the left, each player performs one of the two actions:

1. Claim Treasure cards

Place any number of Servants onto the desired Treasure cards, choosing any value on the die to designate each Servant’s effort. (The higher the value, the more likely your Servant will become exhausted.) You may also place multiple Servants on the same Treasure card as long as they have the same effort value.

Subsequent players may claim unoccupied Treasure cards or push an opponent’s Servants off of a card by placing dice with a higher total effort value. When pushing out Servants, remove all dice from the Treasure card and return them to their owner.

The player with the Lights Out card takes the last turn. When claiming on the last turn, you can only place Servants on one Treasure card. In a 2-player game, the Leader also has the Lights Out card and therefore gets a second turn to claim or recover.

2. Recover all exhausted Servants Take all your exhausted Servants from the exhausted servants area and return them to your Player card. Note: that this action will be automatically performed if you have no servants left on your player card and you have no other means to recover them.

III. Collect Unclaimed treasure is discarded. All Servant Dice that are on Treasure Cards are rolled. Each die that rolls less than its effort value is exhausted and placed in the exhausted servant's area. Regardless of dice results you always collect the Treasure Cards that your servants claimed. Collected Treasure Cards are placed face-down in your personal player area. Once you have enough Treasure Cards of a type to activate a Collector you will be automatically asked for this at the appropriate timing (any time, before claim phase, etc.)

IV. Pass the Torch