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Gamehelpcubosaurs
Overview
The game plays across two cycles of the deck, at the end of each deck emptying is a scoring phase
Turn
On your turn, either take the cards which were passed to you, or pass them on. If you pass them on, you have to add a card from your collection which is NOT present in the passed cards (e.g. no T-Rex in the hand? You may add a T-Rex, T-Rex in the hand? You may NOT add another T-Rex). If you were passed 0 cards, draw 1 card and this is your card to either take or add to and pass on. If you cannot add to your hand, you MUST take it.
Scoring
Each dinosaur, generally speaking, has a scoring which is based on how many copies you collect from 1 to 4+. More cards isn't always better, some dinosaurs score most for having just 1, then decrease the more you have, some the opposite, and others may seem mixed up e.g. score positive in pairs whilst score negative in odd amounts. The leftist number is the score for 1 card, the rightist number is the score for 4+, and then the middle are the scores for 2 or 3 copies respectively
The Grey and Black Velociraptors are their own group except if you get one of each, a grey and a black combine their positive score, whilst a grey OR a black on its own takes its negative score. These scores vary, so if you have 2 Black + 1 Grey, the most advantageous scoring will be made. i.e. if one black scores 2 when paired, the other black scored 3, it would pair the one which scored 3 upon pairing.
The eggs want you to have the majority of a specific dinosaur, failure to have majority or joint majority creates a penalty