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Gamehelpguildes
Turn Structure
Start by drafting cards (10/9/7/6) in 3/4/5/6 players
You only keep a number of cards (8/7/5/5) in 3/4/5/6 players
Some cards selected in the draft will therefore end up being discarded
Each player takes turns selecting one card to keep, to help others know what cards they may want to keep or not
Scoring
If you have the most cards of one type (Guild) you win that guild's votes and score the value at the top corresponding to the respective round out of three. Ties are shared.
In first round, there is only 1st place
In second round, there is 1st and 2nd place
In third Round, there is 1st and 2nd and 3rd place
New Round
You keep cards collected from round to round, so there's a chance of winning a guild again without collecting more cards for it