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Tips clashofdecks
The game
Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.
Some other tips:
- Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.
- Cyclone is particularly bad.
- In this implementation sprint attacks get carried over in berserk attacks (somewhat unclear if that is what the rules say it should do)
The draw
There is a certain set of cards that are available. Not all cards will come up in the draw each time.
A possibly not yet complete list of cards:
- Aberration
- Abomination
- Alpha
- Annihilation
- Assassin
- Brute
- Boom!
- Carapace
- Combustion
- Cyclone
- Gnome
- Grrr
- Lieutenant
- Machine
- Martyr
- Meteorite
- Microctopus
- Mutant
- Ogre
- Parasite
- Partisan
- Reptile
- Revenant
- Scribe
- Shaman
- Troll
- Vortex
- Zombie
Of these 27, 16 will be used in any game.
Good cards:
- Vortex
- Martyr
- Troll
- Ogre
- Carapace
- Aberration
- Brute
- Boom!
- Shaman
- Annihilation
- Parasite
Bad cards:
- Combustion
- Cyclone
Combos to try to get:
- Parasite with Vortex
- Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant
- Troll with Boom!