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Gamehelplittlefactory
Object of the Game
Be the first to score ten (10+) or more points with your buildings and victory points you acquire.
First Turn
On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.
Game-play
On your turn you must choose to either Produce or Trade' You have a set hand limit of seven (7) cards in your hand.
- Produce a single basic good (wood, wheat, clay, stone, and/or cotton)
- Produce by expending a good (or goods) to pay the cost of the more valuable good
- Trade a number of goods for other goods / buildings of equal (or lesser) cost
- Additionally, you may also perform a building's action once per turn - before or after you produce or trade
Expended "trade" goods, go into the discard pile to the right of the deck and replacement cards are placed in the freed spots. Basic goods replenish at the bottom of the board.
After your turn it proceeds to the next player.
This repeats until the winning condition are met. A player has ten (10+) or more victory points.
Trading
Each good has a value in the bottom center-right, this is its trade value/cost. This value (and any other cards) may be used to purchase at any trade value. Any items to the left also indicate what items can be consumed to "produce" the good in which case the Produce action should be taken.
Producing
A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or sometimes goods). the right of the deck indicates discarded cards, and while the discard may be checked you may not produce an item that is there Optionally you may always produce for a single (basic good) available on the bottom row - this is inefficient but sometimes necessary If you have multiple choices to produce, you can only select one to produce per turn, however some buildings allow you to do additional actions
Buildings
Most buildings have an additional ability (a limited extra trade/consume phase). If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.
The Goods
Basic Goods (value 1)
- Clay
- Expend to make clay brick
- Expend with grain to gain cow
- Cotton
- Expend to make clew (yarn)
- Stone
- Expend to make stone brick (concrete blocks)
- Expend to gain fish
- Expend with coal to make beam
- Wheat
- Expend to make flour
- Expend with clay brick to gain cow
- Expend with wood to gain sheep
- Wood
- Expend to make coal
- Expend two (x2) to make paling (wood boards)
- Expend with grain to gain sheep
- Expend with yarn to make fishing rod
Trade Goods
2nd Level (Blue)
- Clay brick
- Coal
- Expend with flour to make bread
- Clew (yarn)
- Expend to make cloth
- Expend with wood to make fishing rod
- Cow
- Allows you to produce milk
- Expend to make meat
- Fish
- Flour
- Expend with coal to make bread
- Milk
- Paling (wooden boards)
- Sheep
- Allows you to produce clew (yarn)
- Expend to make meat
- Stone Brick (concrete blocks)
- Expend with wood to make fishing rod
3rd Level (Purple)
- Barrel
- Beam
- Bread
- Cloth
- Fishing rod
- Allows you to produce fish
- Leather
- Wall
The Buildings
Anatomy of Card
- Upper left, suit/level and value of card
- Bottom leftmost - what may be expended to gain the card if part of the same box (multiple must be used)
- Bottom, mostly Center - value of card for purposes of trading
- Bottom right (small) - total cards in deck
- Bottom (Buildings Only) - "Automated" Action which may be performed once a turn, if available