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Gamehelplettertycoon
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Game play
- Build words using letter cards to earn money and stock.
- Use money to buy letter patents.
- The final round is triggered when one player's patents sum to a given value.
- At the end of that round, the player with the highest combined value of patents, money, and stock wins!
Components
Letter "Factory" Cards
- One of 102 cards each with a letter.
- Some letters are more common than others.
- See letter frequency game card
Player Hand
- Each player has a hand of 7 letter cards.
- Players always draw back to 7 at the end of their turn to replace any cards they have played or discarded.
Community Pool
- A shared, face-up set of 3 letter cards available for use by any player.
- These are also replaced at the end of each turn.
Money (or Coins)
- Earned by playing words, or through patent royalties.
- Used to buy patents.
- Winning or losing challenges can also earn or cost money.
Stock
- Earned by playing longer words. Grants points at the end of the game, but cannot be spent.
Letter Patents
- Each letter has one patent.
- Patents may be purchased with money; costs range from $2 to $10.
Royalties
- The owner of a letter patent earns $1 for each matching letter played by another player.
- Players don't earn royalties on their own words, or for special letters generated by patent abilities.
Player Turn
- On your turn, you may build a word using letter cards from your hand or from the community pool.
- Each word must contain at least one card from your hand and be at least 3 letters long.
- If your word is not challenged successfully, you earn money and stock depending on its length.
- Some patent or letter abilities may increase earnings.
- Other players earn royalties for the patents they own.
- Then, you may buy a patent.
- You many only buy one patent per turn, and its letter must match a letter in the word(s) you just played.
- You must also have enough money to purchase the patent.
- Each patent can only be owned by one player
- Once a patent has been purchased, it cannot be purchased by another player.
- The community pool is refilled, and then you may choose to discard any number of the cards in your hand.
- Finally, your hand is refilled to 7 cards.
Special Abilities
Patents
Patent abilities may be used at most once per turn.
Some patents grant special abilities:
B Patent Ability
- Earn double if your word begins and ends in vowels.
- Both money and stock are doubled.
J Patent Ability
- Earn double if vowels are at least half of your word.
- Both money and stock are doubled.
K Patent Ability
- Earn double if your word has only one vowel.
- Both money and stock are doubled.
Q Patent Ability
- You may replace a card to start your turn.
- You may discard and draw before playing words.
V Patent Ability
- You may build two words. Each word earns money and stock individually.
- Other patent abilities may be applied to one word or the other, not both.
- Each word must contain at least one card from your hand and be at least 3 letters long.
X Patent Ability
- You may use one letter card twice.
- That is, you may duplicate a letter.
- You must use at least 3 real (not duplicated or generated) letter cards total.
- If playing two words with the ‘V’ patent ability, a letter from the first word may be duplicated in the second.
- Other players do not earn additional royalties on the second copy of this duplicated letter.
Z Patent Ability
- You may add an ‘S’ to the end of your word.
- This must form an acceptable word.
- You may not purchase the ‘S’ patent without using a real ‘S’ letter card.
- Other players do not earn royalties on this generated ‘S’.
Letters
Some letters also have special abilities:
Q Letter Ability
- Words with ‘Q’ earn double (both money and stock).
- This ability is independent of the ‘Q’ patent ability.
Y Letter Ability
- Player decides whether each ‘Y’ is treated as a consonant or a vowel for patent abilities.
Challenges
Player Challenges
- In the default rules, players may challenge other player's words.
- If the challenged word(s) are not in the dictionary, the challenge succeeds and the active player takes back their cards, loses the rest of their turn, and must discard a card as a penalty.
- If the word(s) are in the dictionary, the challenge fails and the challenger must pay the active player $1.
- If the challenger has no money, the active player takes $1 from the bank.
Automatic Challenges
This version implements a challenge variant to smooth online play.
- In the automatic challenge variant, players may not challenge.
- Instead, every play is automatically challenged by the system.
- If the word(s) are in the dictionary, play proceeds.
- If the word(s) are not in the dictionary, the player may be allowed to retry
- Depending on the variant configuration; default is 3.
- If they run out of retries, they take back their cards, lose the rest of their turn, and must discard a card as penalty.
Word Scoring
Word Length | Money | Stock |
---|---|---|
3 letters | $1 | 0 |
4 letters | $2 | 0 |
5 letters | $3 | 0 |
6 letters | $4 | 1 |
7 letters | $6 | 1 |
8 letters | $6 | 2 |
9 letters | $6 | 3 |
10 letters | $6 | 4 |
11 letters | $6 | 5 |
12 letters | $6 | 6 |
Goals
Players | Patents Value | Minimum Number of Patents |
---|---|---|
2 | $45 | 6 |
3 | $34 | 5 |
4 | $26 | 3 |
5 | $21 | 3 |
Dictionaries
- Note that this game is designed to be played with English (American or British) words.
- Playing words in other languages isn't supported by the game design.
Two dictionaries may be used:
NWL 2018
- North American Scrabble Players Association Word List 2018
- This is the default
CWL 2019
- Collins Scrabble Words 2019 (formerly SOWPODS)
- This contains obscure words