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Gamehelppyrgos

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Revision as of 14:58, 29 November 2021 by Allys (talk | contribs) (→‎How to play)
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Components

  • A 4x4 grid board
  • 15 pieces (5 Squares, 5 Triangles, 5 Cylinders) in 2 colors.

Concept of the game

Pyrgos is a minimalist 2-player abstract strategy game. Players are architects who build Towers. Each piece put into play indicates where the opponent is allowed to put their next piece. The first player to control 3 Towers wins the game.

Setup

Each player choses a color and puts in front of them the 15 corresponding pieces.

How to play

At their turn, a player puts into play one of their pieces according to the following rules:

1) Each space of the board can only support 1 Tower, made of 1 piece of each kind: Square, Triangle and Cylinder, of the same color or not. The order in which the pieces are played on a same square does not matter.

2) If the piece just played by the opponent is a Square, then one must play on one of the adjacent spaces.

3) If the piece just played by the opponent is a Triangle, then one must play along the line indicated by the Triangle. When a Triangle is put into play, the player chooses its orientation. It is forbidden to point the triangle directly against the outer edge of the board. Once played, a Triangle cannot be re-oriented.

4) If the piece just played by the opponent is a Cylinder, the player must play on the same space.

White starts the game, by playing any piece on any space. Note that later on, it is always possible to play a piece on a space where there is already 1 or 2 pieces, as long as rule 1) is respected. If a player cannot play according to the above rules, then they must play on an empty location anywhere on the board. If not possible, the game ends. When a player puts the third piece of a Tower, the player owning the majority of pieces (thus 2 or 3 pieces) controls the Tower.

End of the game

The first player to control 3 full Towers wins the game. If no one manages to control 3 Towers when all pieces have been played, the winner is the player controlling the most full towers. In case of tie, the winner is the player controlling the most unfinished towers. In case of a new tie, nobody wins.