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Gamehelpcrazyfarmers
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Crazy Farmers Rules in a nutshell
Goal: The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast)
Moves
- 3 basic moves
- 4 fences or more a the begining of the turn => +1 extra move
- Moves mandatory but backward move is possible
- 5 déplacements max
Take over
- Surround parcels to add them to your field (The fence must connect to points of your field)
- Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn)
Cut
- When you touch the fence of an opponent, it's cut and totally disappears
- The 2 fences behind your tractor are protected and cannot be crossed
- When you are cut, you cannot cut others or draw new fences before connecting back to your field.
Bonus
- You can play bonus cards during your turn
- 6 cards max in hand at the end of the turn