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Gamehelpmicroforge
Overview
MicroForge is a strategic game of toy robotic armies, resource extraction, and tactical expansion across modular hexagon tiles for 2 to 6 commanders.
Game Components & Units
Objective
Be the first commander to reach 5 Victory Points
. Victory Points are earned solely by purchasing and completing Mission cards
.
Turn Sequence
At the beginning of your turn:
- Collect Income: Gain 3 Credits
plus 1 additional Credit for every land tile you control. - Refresh Buildings: All buildings on tiles you control become ready for operation.
Then, execute any of the following actions in any order:
1. Operate Buildings
- Extractor
: Pay 1 Credit
to harvest 1 resource token (Iron
or Crystal
) corresponding to the tile's deposit. - Factory
: Pay 1 Credit
to synthesize either:
2. Movement & Transport
- Group movement costs 1 Credit per step
for the entire travelling group, regardless of piece count. - Units move along open roads across contiguous tile borders; movements cannot cross blocked hazard borders or pass through enemy units.
- Raw resources (Iron
and Crystal
) cannot travel unassisted: you must have a Bot
at both endpoints or escorting them.
3. Combat & Resolution
Combat resolutions occur at the conclusion of your turn:
- Power Ratings: A Bot
contributes 1 Power; a Mech
contributes 5 Power. - Pushing: To push an enemy defender out of a hex, your attacking force must equal at least 2× the defender's total power.
- Eliminating: To destroy and remove an enemy defender, your force must equal at least 3× the defender's total power.
- If an attack lacks sufficient strength, it fails and surviving attackers retreat to their starting hex.
4. Mission Acquisition
- Pay 5 Credits (plus 1 Credit per Mission you have previously acquired) to claim one face-up Mission card
per turn. - You score its Victory Points
immediately if its conditions are fulfilled at that instant; otherwise the Credits are spent without reward.
5. Market Trading
Trade resources at your home Dock or at any Port
adjacent to a tile you control:
- Basic Mode: Fixed prices for goods (Iron 3, Crystal 4, Bot 5, Mech 10 Credits).
- Advanced Mode: Dynamic market economy where prices fluctuate with supply and demand (+1 Credit when purchased, -1 Credit when sold).