This is a documentation for Board Game Arena: play board games online !
Gamehelpred
Goal
Red is a tile-placement abstract strategy game for 2–3 players designed by Néstor Romeral Andrés. Each player commands one color: White, Black, or Red. Build a large connected group of tiles featuring your color as the outer border, and another connected group featuring your color as the inner circle. Your final score is the point value of your border group multiplied by the point value of your circle group!
Components
Setup
- Players are assigned colors: White, Black, and Red. Turn order always runs White → Black → Red.
- In a 2-player game, only two colors belong to players; the third neutral color acts as a blocker.
- The table starts empty. All 36 tiles are available in the public supply pool.
Your turn
On your turn, choose any one tile from the supply pool and place it onto the table according to the placement rules:
- Grid alignment: All tiles line up on a shared square grid.
- Touch a small tile: Except for the very first tile played in the game, every newly placed tile must share at least one edge with an already played small tile. Touching only at a diagonal corner is not permitted.
- Large tiles apart: A large 2×2 tile
may never share an edge with another large tile (touching at a diagonal corner is allowed). - Opening move: White may not start the game with a large 2×2 tile.
Two-player restriction
In a 2-player game, you must choose a different tile type from the one your opponent just played (if legally possible). Two tiles differ if they have a different size or a different outer/inner color combination.
End of the game and scoring
- The game ends immediately when no remaining tile from the supply can be legally placed on the table.
- Scoring: For each player, calculate:
- The total point value of their single largest connected group of tiles having their color as the outer border (small tile = 1 pt, large tile = 2 pts).
- The total point value of their single largest connected group of tiles having their color as the inner circle (small tile = 1 pt, large tile = 2 pts).
- Multiply the two values together to get your final score!
- Example: A border group of 6 points and a circle group of 4 points score 6 × 4 = 24 points.
- The player with the highest final score wins!
- Tiebreaker: If two players tie for first place, the third player wins!
Controls on BGA
- Selecting a tile: Click any available tile in the supply pool at the side of the table.
- Placing: Click any highlighted green cell on the table to preview your placement, then click the blue Place tile button.
- Tooltips: Hover over any placed tile or player panel score preview to inspect group sizes and connections.