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Gamehelpkiln

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Revision as of 11:36, 2 November 2026 by Jayadevhaddadi (talk | contribs) (Publish kiln rules from repository GAMEHELP.wiki)
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Goal

Kiln is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Slide ceramic tiles through a central 6×6 kiln, replicate matching color polyomino clusters into your private 5×5 warehouse, and sell full rows or columns to reach the winning score threshold first (default: 17 victory points).

Components

Component Icon Description
Colored Tiles 36 ceramic tiles in 4 player colors (9 Red, 9 Blue, 9 Green, 9 Yellow) pushed through the kiln and stored in warehouses.
Neutral Black Tile 1 neutral black tile that grants an immediate extra turn when pushed out of the kiln.
Kiln Board (6×6) Central sliding arena holding 36 tiles with 24 push arrows around its perimeter.
Warehouse (5×5) — Personal storage board where players copy their shapes and complete full rows and columns.
Score Track — Linear track from 0 to 29 points with milestone bonus spaces.

Setup

  • The 6×6 Kiln is filled with 35 colored tiles (9 each of 3 colors, 8 of the fourth) and 1 black tile . The 37th tile starts on a designated outer perimeter arrow.
  • Each player controls one color ( Red, Blue, Green, or Yellow) with an empty 5×5 warehouse and score disc.
  • In 2-player games, each player manages two distinct colors and warehouses.

Your turn

Turns proceed clockwise through the following mandatory phases:

1. Relocate outer tile & push into kiln

  • Take the current outer tile from the perimeter and place it onto any of the other 23 empty border arrow slots.
  • Push the tile into the row or column: all 6 tiles slide forward 1 space, and the tile at the far end is pushed out to become the next outer tile.

2. Copy largest shape to warehouse

  • Find your largest orthogonally connected group of tiles of your color in the kiln (diagonal contacts do not connect; if tied, choose which one).
  • Replicate that exact polyomino shape into empty cells of your 5×5 warehouse.
  • Restrictions: The shape cannot be rotated or flipped. If the largest shape cannot legally fit anywhere, you place nothing this turn (or erase 1 warehouse cell if playing with the *Fixing the Mess* variant).

3. Optional selling phase

  • If you have completely filled rows or columns (5 tiles across), you may sell them for victory points.
  • You may sell either rows OR columns in a single turn (no mixing). Points follow triangular numbers:
Full lines sold 1 line 2 lines 3 lines 4 lines 5 lines (Wipeout)
Points earned 1 pt 3 pts 6 pts 10 pts 15 pts

Sold tiles are removed from your warehouse, clearing space for future shapes.

4. Extra turn check

  • If the tile pushed out of the kiln was the neutral black tile , you immediately take a full extra turn!

End of the game and scoring

  • The game ends immediately the moment any player reaches or exceeds the winning threshold (default: 17 points). That player is declared the winner!

Variants

  • Fixing the Mess (recommended): If your largest shape cannot legally fit into your warehouse, you may erase any 1 tile from your warehouse before selling.
  • Heating up the Kiln: Landing exactly on bonus track spaces (5, 8, 14, 17, 19, 23, 26) awards an extra turn.
  • Advanced 2-Player: Each player commands 2 colors with independent warehouses and scores.

Controls on BGA

  • Pushing: Click any perimeter arrow around the kiln to stage where to push the outer tile. Click blue Confirm to execute the push.
  • Warehouse placement: Click any valid highlighted square in your warehouse to position your shape, then click Confirm.
  • Selling: Select complete rows or columns via the action buttons, then confirm your sale.
  • Tooltips: Hover over any tile in the kiln to preview connected cluster outlines and shapes.