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Gamehelpred
Goal
Red is a tile-laying game by Néstor Romeral Andrés. Each player owns one colour: white, black or red. Build a big connected group of tiles with your colour as the border and a big connected group with your colour as the circle. Your score is the size of the first group multiplied by the size of the second.
Tiles
- Every tile has a background (border) colour and a circle of a different colour, so there are 6 types.
- 30 small tiles (5 of each type), each worth 1 point in a group.
- 6 large tiles (1 of each type), each 2×2 squares and worth 2 points in a group.
Your turn
Turn order is White, Black, then Red. On your turn, pick any tile from the supply and place it on the table:
| Rule | Details |
|---|---|
| Grid | Tiles line up with a grid of small-tile squares. |
| Touch a small tile | Except for the first tile, every new tile must share a side with at least one small tile. Touching only at a corner is not enough. |
| Large tiles apart | A large tile may not share a side with another large tile (corners are fine). |
| First turn | White may not start with a large tile. |
To play: tap a tile in the supply, tap a highlighted square, then press Place tile.
Game end and scoring
- The game ends when no tile can be placed.
- For each player, find the most valuable connected group of tiles with your border colour and the most valuable connected group with your circle colour (small tile = 1, large tile = 2). Multiply the two numbers.
- Example: a border group worth 6 and a circle group worth 4 score 6 × 4 = 24.
- The highest score wins. If two players tie for first, the third player wins.
Two players
All tiles are used, but only two colours belong to players; the third colour only blocks. You must play a different type of tile from the one your opponent just played, if you can. Two tiles are different if they differ in size or in colour combination.