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1. Objective INK is a tile-placement and pattern-building race game. The main goal is to be the first player to place all of your ink bottles onto your growing tableau (painting).
2. Setup
Player Components: Each player receives a Palette Card, a Starting Tile, and 25 Ink Bottles. 12 bottles are assigned to specific color pairs matching your Palette Card. 12 bottles act as Wild/Joker bottles and can go on any color. 1 bottle is used as your Lead Marker on the central Rondel/Quill Wheel. Central Market: Tiles are drafted around a circular Quill Wheel (rondel). Bonus Objectives Board: Four random Bonus Action cards/tiles (assigned to objective numbers 4 through 7) are revealed and placed on the objective board.
3. Turn Structure On your turn, perform the following steps in order:
Step 1: Draft a Tile
Advance your marker clockwise around the Quill Wheel to choose a available tile. The "X Space" Penalty: If moving around the wheel causes you to pass the Starting Space (marked with an X), you must draw and place a Negation (X) Token. X tokens must be placed on your painting to cover up 2 spaces (at least one matching the specified color of the X token). This breaks up connected areas and obstructs future placements.
Step 2: Place the Tile
Attach your newly drafted tile adjacent to your existing painting. Once placed, tiles cannot be moved.
Step 3: Complete Objectives & Place Ink
Tiles & Objectives: Each tile contains four colored squares. Some spaces contain Objective Numbers (e.g., 3, 4, 5, etc.) or white spots.
Fulfilling Requirements: An objective is completed if you have a connected group of matching-color squares equal to or larger than the Objective Number.
Placing Ink:
1. Place 1 ink bottle face-down directly on the Objective Number space to lock it. 2. Place additional ink bottles on any available white spots within that connected colored group.
Bottle Placement Limits: Palette-restricted bottles must match the color of the area; Joker/Wild bottles can be placed anywhere.
Triggering Bonus Actions: Fulfilling objectives numbered 4 through 7 unlocks powerful one-time Bonus Actions (e.g., placing extra white spots, manipulating bottles, or taking an immediate extra turn).
4. Game End & Winning
End Game Trigger: The game ends immediately at the end of the round when a player places their final ink bottle. Reserve Bottles: If you complete an objective that requires placing more bottles than you have left in your supply, you use neutral Black Reserve Bottles for the excess. Tie-Breakers: If multiple players finish their supply during the same round, the player who placed the most neutral black reserve bottles wins.