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Gamehelpelectrify
HOW TO PLAY
Electrify is played over 12 rounds. Your goal is to produce and transmit energy, fulfill demand, and earn the most Energy Points.
Each round follows six steps:
Plan: Secretly choose one industry sector to charge. If you are the only player choosing it, you get an Innovation boost. If another player chooses the same sector, you get a Collaboration boost.
Acquire: You may buy up to one Industry card using energy from your depots. Place it on any sector with fewer than 5 cards.
Charge: Your chosen sector and all cards connected to it by arrows become charged. Charged cards are available for the next step.
Discharge: Resolve the actions on your charged sector and cards in any order. Remove their charge cubes as you use them. Actions are optional, but all charge cubes must be removed before moving on.
Fulfill: Use energy cubes in your grid to fulfill Demand cards. Pay all required energy at once to receive the card's rewards and Energy Points. You may fulfill each Demand card only once.
Reset: Your chosen sector returns to the first column, pushing other sectors to the right as needed.
Energy in your depots is used to produce, develop, transmit, and purchase cards. Energy in your grid can be used to fulfill Demand or advance Research.
After 12 rounds, the player with the most Energy Points wins. Ties are broken by total Research, then the value of remaining energy cubes.