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Tips tartan

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Revision as of 11:24, 10 March 2026 by Ambroisemarche (talk | contribs) (Created page with "Strategy Tips Keep your Families close A lone Family is useless — it can't form a Horde, can't threaten anything, and is easy prey. Always try to keep your Families within reach of each other so they can combine when the moment is right. Don't build an Army without a plan Armies look powerful, but they can't win you the game: you can't build a Cathedral from an Army, and they can't capture Families. If your Army doesn't eliminate a Horde on the turn it's formed, that...")
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Strategy Tips

Keep your Families close A lone Family is useless — it can't form a Horde, can't threaten anything, and is easy prey. Always try to keep your Families within reach of each other so they can combine when the moment is right.

Don't build an Army without a plan Armies look powerful, but they can't win you the game: you can't build a Cathedral from an Army, and they can't capture Families. If your Army doesn't eliminate a Horde on the turn it's formed, that Horde can simply dismantle and reform elsewhere. And once an Army is built, there's no going back — so only create one when it has a clear target.

Dismantle to reconnect If you have isolated Families with no neighbours, don't hesitate to dismantle a Horde. You'll get 3 Family tokens to place next to Lochs, which lets you reposition and create new potential Hordes across the board. Sometimes breaking apart is the best way to rebuild stronger.

Always think about the bounce The bounce effect is the heart of Tartan's tactics. Every time you form a Horde, it gets a free 2-space move immediately. This means 3 adjacent Families are not just 3 weak tokens — they have the potential of an Army in a single turn: merge two into a Horde, bounce onto the third, and you've got an Army ready to strike. Always scan the board for bounce opportunities before you move!