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THIS IS AN A.I. (Gemini) TRANSLATION FROM THE COMMENT SECTION TO BE IN PLACE UNTIL TRANSLATIONS ARE DONE.. JUST TO UNDERSTAND THE BASICS..


TRÖK: The Dwarven Trading Game

Trök is a traditional game played for millennia in the taverns of the Kingdom of Nidavellir. Since a Dwarf’s greed is only matched by their courage, your goal is to become the richest player. You must skillfully exchange equipment to obtain upgrades and legendary pieces to claim victory. How to Win

The game ends at the end of a round if:

A player has collected at least 50 Aare.

A player possesses the Perfect Combination: one of every equipment type plus an Arcane Stone.

Game Components

58 Equipment Cards: 11 Picks (val. 1), 10 Rations (val. 2), 9 Gloves (val. 3), 8 Lanterns (val. 4), 7 Armors (val. 5), 6 Helmets (val. 6), 5 Hammers (val. 7), and 2 Arcane Stones (Jokers).

27 Upgrade Cards.

1 Market Board.

1 Trade Master Token.

Aare Coins: Values of 1, 5, and 10.

The 4 Steps of a Round 1. Supply (Approvisionnement)

Deal 5 Equipment cards face down to each player.

Place one Equipment card face up in front of every Mine a player owns.

Your hand consists of the 5 cards dealt + Mine cards + cards stored in Carts.

2. Trök (The Exchange)

Each player chooses 3 cards from their hand and places them face down.

Reveal the cards and sum their values (Arcane Stones = 10 points).

The highest total becomes the Trade Master and takes the token.

The Trading Loop: The Trade Master takes one card from an opponent's revealed set. They can either keep it or swap it for a card in the Market. The player who just lost a card is the next to choose from the remaining revealed cards.

3. Combination

In turn order, you may present sets from your hand to gain rewards:

Identical Set (3+ cards): Earn Aare equal to the equipment value. Each additional card beyond the third adds +3 Aare.

Different Set (3+ cards): Take an Upgrade card from the market row. If you use X different cards, you can choose from the first X cards in the row.

4. End of Turn

Discard ALL unused cards (unless you have a Cart to store one).

Activate "End of Turn" effects on your cards.

Refill the Upgrade row to 7 cards.


Key Upgrade Abilities

Mine: Get 1 extra Equipment card during Supply.

Filon (Vein): Allows you to treat a Pick (val. 1) as an Arcane Stone Joker.

Cart (Chariot): Store 1 Equipment card to keep for the next turn.

Grid: Adds +3 to your trade bid and earns 1 Aare every end of turn.

Dwerg Mother/Father: Earn Aare based on how many Dwarves or structures you own.