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Gamehelpwizardsgrimoire

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Overview

You are wizards vying for the seat of the dead Archmage. Defeat your opponents and be the last wizard standing to become the new Keeper of the Grimoire.

Objective

Damage your opponent until their health reaches 0, while preventing your own health from doing the same. Do this by drawing spells and casting them for various effects, some dealing damage and some restoring your power.

Turn

At the beginning of the game, player 1 takes one spell, then player 2 takes one spell. Player one takes another spell. Then player 2 plays their turn as normal.

Each turn is made up of 5 phases.

Choose a Spell

Choose a spell from the Spell Pool and add it to your Spell Repertoire. You can have up to 6 spells. If you choose an additional spell, you must discard an existing spell with no mana to make room. This phase is skipped if all 6 spells have mana on them.

Spell Cool Down

A single mana card is removed from each spell in your Spell Repetoire.

Gain Mana

Draw 3 mana cards into your hand. Each mana card has a strength value between 1 and 4. Max hand size is 10.

Cast Spells

Players may cast spells from their Spell Repertoire by placing the number of required mana cards (not the accumulative mana strength) on them. The spell must not have any pre-existing mana cards on it.

Basic Attack

You may discard a single mana card and deal damage equal to its strength value (1-4).

Spell Anatomy

Each card has a spell type, a spell activation, and a spell cost.

Spell Types

Damage (red): These cards primarily damage the opponent.

Regeneration (green): These cards primarily gain additional mana.

Utility (violet): These cards primarily manipulate mana or the rules of the game.

Activation Types

Instant (down arrow): The spell goes into immediate effect after casting.

Delayed (right arrow): The spell is activated when a mana card is removed from it. This can happen by a spell's effect or during the Spell Cool Down phase.

Ongoing (arrow in circle): The spell is activated as long as there is a mana card on it.

Spell Cost

Each card displays a number indicating how many mana cards must be placed on the card to activate it. Spells with higher costs tend to be more powerful.

Game End

The game ends the moment one player is reduced to 0 life, at which point their opponent wins!