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Revision as of 05:15, 12 June 2025 by Parsonii (talk | contribs) (Created page with "== Objective == Win by scoring the most energy points or by enchanting all 6 Nian Shou cards for an instant victory. == Setup == Shuffle all Celestial Spirit cards into a deck, back side visible. Place the 6 Nian Shou cards in the center of the table. Each player gets: • 1 Stock card • 2 Lotus tokens • A hand of 4 random cards (from the main deck) Place the remaining tokens in a common supply. Determine the first player (the wisest starts). == Game Turn (3...")
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Objective

Win by scoring the most energy points or by enchanting all 6 Nian Shou cards for an instant victory.

Setup

Shuffle all Celestial Spirit cards into a deck, back side visible.

Place the 6 Nian Shou cards in the center of the table.

Each player gets: • 1 Stock card • 2 Lotus tokens • A hand of 4 random cards (from the main deck)

Place the remaining tokens in a common supply.

Determine the first player (the wisest starts).

Game Turn (3 Phases)

Phase 1: Reveal and Collect

Reveal cards one by one from the draw pile.

If all are different Spirits: keep going or stop and take all.

If a duplicate is revealed: stop and take only the last card.

If first 2 cards are duplicates: gain a Nian Shou card.

Use Lotus tokens to take extra revealed cards (1 token = 1 card).

Phase 2: Place Collected Cards

Choose how to place each collected card:

• Spirit side up: goes into your play area for patterns.

• Capture side up (Yin/Yang): goes on your Stock card (max 4).

Phase 3: Enchant / Capture / Compensate

Enchant a Spirit by completing a valid 4-card pattern.

Capture an opponent’s Spirit using: • Yin card → captures Yang-protected Spirit • Yang card → captures Yin-protected Spirit • Yin + Yang → captures Nian Shou card

Captured card goes to your play area; used capture cards are discarded.

Opponent gains 1 token from the supply per card lost.

End of Game

Game ends when:

A player enchants 3 Spirits

OR the second draw pile runs out

OR someone enchants all 6 Nian Shou cards (instant win)

Scoring

Points from Enchanted Spirit patterns

+1 per extra Spirit-side card not in a pattern

+1 per Nian Shou card

+1 per Capture card

+1 per token in play area

Tiebreaker

Player with fewer Spirit face-up cards wins

Advanced Mode

Protection Tokens

Place token on Yin/Yang symbol of a Spirit card.

Protects that card from being captured (requires Yin + Yang to take).

Token returns to owner if the card is captured.

Tokens on enchanted patterns return to common supply.

Spirit Summoning (Once per Enchanted Spirit)

Place a Lotus token on the center of an Enchanted Spirit to activate its effect:

Turtle Snake: Choose 1 of the top 4 cards → add to play area

Vermilion Bird: Take a capture card from discard pile

Double Azure Dragon: Pick 1 of top 2 cards → add to play area

Double Metal Tiger: Take a Nian Shou card (if any left)

Yellow Unicorn: Reclaim a Lotus from another Spirit pattern