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Tips leaders

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Revision as of 18:28, 26 March 2025 by Malixx (talk | contribs)
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Prioritize High-Mobility

  • Characters with strong movement abilities (e.g., Acrobat.png Acrobat, Illusionist.png Illusionist, Claw Launcher.png Claw Launcher) offer superior flexibility.
  • High mobility allows for:
    • Board control. Reaching key positions faster.
    • Threatening the opponent’s Leader before they can set up defenses.
    • Avoiding traps by moving out of danger zones.
  • Characters with low mobility (e.g., Nemesis (Leaders).png Nemesis, Assassin.png Assassin) can be useful but are harder to maneuver effectively.

Opening

Leader 1st Move: One of the best opening move is to advance the Leader forward.

This secures board presence early, provides flexibility for future moves, applies pressure on the opponent and enable strong recruit placement.

Control the Center

Establish central presence: Moving pieces toward the center of the board increases their influence, giving them access to more movement and attack options.

Synergies

1. Vizier.png Vizier / Royal Guard.png Royal Guard

2. Manipulator.png Manipulator / Illusionist.png Illusionist

3. Brewmaster.png Brewmaster / Nemesis (Leaders).png Nemesis

Characters Stats

Ability Character Tier Win Rate
Active Acrobat.png Acrobat A 19.35%
Passive Archer.png Archer B 22.58%
Passive Assassin.png Assassin C 16.13%
Active Brewmaster.png Brewmaster A 32.26%
Active Bruiser.png Bruiser B 29.03%
Active Claw Launcher.png Claw Launcher S 38.71%
Special Hermit.png Hermit and Cub S 19.35%
Active Illusionist.png Illusionist S 41.94%
Passive Jailer.png Jailer C 9.68%
Active Manipulator.png Manipulator B 22.58%
Special Nemesis (Leaders).png Nemesis D 16.13%
Passive Protector.png Protector C 12.90%
Active Rider.png Rider A 22.58%
Active Royal Guard.png Royal Guard S 38.71%
Passive Vizier.png Vizier A 29.03%
Active Wanderer.png Wanderer A 45.16%

*Based on 30+ matches, will be updated later with more data.