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Gamehelpwelcometothemoon

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Overview

Welcome to the Moon is a Welcome to... trilogy of game. After the residential housing estates of the 1950s, after the casinos of the 1960s, you will aim to conquer space...

Welcome to the Moon contains 8 different Adventures that from a complete story with an increasing difficulty level. You can play these 8 Adventures independently, or successively to play out your story.

Standard Rules

The 8 Adventures are all played with the same Starship cards (number/actions). However the way you play will be different from one Adventure to the next.

[[1]Welcome to... BGA Wiki]

Setup

Use the Mission cards that match the chosen Adventure. Randomly use 1 Mission A card, 1 Mission B card and 1 Mission C card.

Shuffle the Starship cards and split them into 3 equal draw piles.

Game Turn

A game is played in successive turns. Each turn is made up of the following 6 phases.

1. Flip 3 starship cards

At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a new number and an action icon. These combinations are used to perform actions.

2. Pick a number/action combination

The players' turn in simultaneous: each player individually picks one of the three available combinations and applies the results on their sheet. Multiple players can pick the same combination.

3. Write down a number (compulsory)

You must write down themnumber of the combination you picked in an empty space of the marking area of your Adventure sheet. These space are grouped in different zones depending on the Adventure you are playing. In each zone, the numbers must be placed in ascending order from the lowest to the highest. A number can never appear twice in the same zone.

You can leave as many empty spaces as you wish between two numbered spaces, then fill them later on, as long as you keep respecting the ascending order. Likewise, you can skip some numbers (for instance: put an 8 just after a 6).

You must pick a combination if you can write down at least one of the 3 available number. Else, you must cross off 1 system Error box in the scoring area of your sheet and skip this turn.

4. Use the action (optional)

You can use the action of the combination that you picked, as long as you have filled in a sapce of your sheet with the number of the combination.

You will always perform the same 6 actions, but in different ways depending on the Adventure you will be play. Here are the general instruction for each action.

> The Robot action

> The Water and Plant actions

> The Energy action

> The Astronaut action

> The Planning action

5. Incidents

Some effect or consequences that can be triggered during the different Adventures are resolved at the moment.

6. Accomplish a mission (optional)

The 3 mission cards are objectives. The first player to fulfill, in the same turn, the requirements of the mission can accomplish it. They gain the highest value on the mission card. From now on those who accomplish the mission in a future turn will get its lowest value. You can only accomplish of the 3 missions once during the game. When you have accomplished a mission, you keep the point you earned even if you do not meet the requirements anymore later on.

End of the Game

The game ends at the end of a turn if one of the players has either:

- Accomplished all three missions A, B and C

- crossed off all the System Error boxes

- Fill in all the space of the marking area on their sheet, with numbers or X.

Add up the points. The player with the most points wins. In case of a tie, the player with the least System Error boxes crossed off is the winer.

Astra Solo Mode

Adventure rules