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Gamehelptheguildofmerchantexplorers
Goal
The goal of the game is to earn as many coins as possible. Players earn coins by placing explorers on cities, ruins, or discovery towers. Players can also create trade routes between cities, the capital, or other villages.
Gameplay
The game consists of 4 Eras. In each Era, several turns of revealing Explore Cards from the Exploration Deck and placing Explorers take place until the Exploration Deck is exhausted. At the end of each Era, all explorers are removed and the next Era's Explore Card is added to the Exploration Deck. Villages, trading posts, treasure tokens, and discovery towers are left on each player's maps. The game ends at the end of the 4th Era and the player with the most coins wins.
Spaces
There are 4 basic terrains to explore:
- Grassland
- Desert
- Mountain
- Sea
Exploring contiguous groups of basic terrains allows the player to place a village in that contiguous group. Villages may only be placed on Blank Spaces.
Each terrain space can be 1 of 5 different types:
Blank Spaces
Empty spaces where villages may be placed.
Coin Spaces
Immediately provides the number of coins shown on the space when explored.
Ruin Spaces
Immediately provides a Treasure Card when explored.
City Spaces
Provides coins equal to the value shown on the space when a Trading Post is placed on the space.
Discovery Spaces
Immediately provides a number of coins based on how many other Discovery Spaces have been explored by the player. Exploring a Discovery Space again does not provide more coins.
Placing Explorers
Players may simultaneously place explorers based on the restrictions of the currently revealed Explore Card.
Players must place their explorers directly adjacent to the following:
- The capital space
- Previously placed explorers
- Player villages