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Gamehelpmonsterhex
Overview
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of 10 monsters for their chosen Faction and place them in turn around Magic Stones to capture them.
Game Board
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either empty ones where monster tiles can be placed, or the ones containing Magic Stones. The hexes marked with a purple Magic Hexagon are starting hexes.
There are two types of Magic Stones on the board:
- Small Stones worth 1 point to the player who captures it
- Large Stones that award varying amount of points to the first and second place during capture, and also score bonuses to specific player Factions.
Tiles
Each monster of a given Faction is represented by a hexagonal tile, each side of which has different number of dots representing the monster power in the corresponding direction (the power ranges from 1 to 5). Each monster also has a rank printed on it, with S being the strongest rank, and C being the weakest.
In the base game, each Faction has identical composition of monster tiles, varying only visually.
Setup
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it's a 4-player game, and 3 otherwise.
Play Sequence
The game takes a fixed number of rounds depending on the board it's being played at:
- 4-player board ➡ 8 rounds
- 3-player board ➡ 10 rounds
- 2-player board ➡ 9 rounds
Each round consists of player taking turns placing tiles from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.
Placing Tiles
The first monster tile of the game must be placed on one of the starting hexes marked with the purple Magic Hexagon. After that, each new tile must be placed so that its power at one of the edges matches power of a monster in a neighboring hex. The Factions of the monsters involved doesn't matter, and it's not necessary for powers on the other sides to be matched.
In case there is no valid place for any of the monsters in player's hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.
Capturing Stones
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:
- Players total up the powers of their monster sides facing the Stone.
- All players that tie for total power with anyone else skip the scoring. Only when capturing a Small Stone, the ties are first disambiguated using the ranks of the monsters involved
- Then, each points value printed on the Stone is awarded to one of the remaining players, the player with the highest total power having the first pick.
- If a player picks a value of the same color as their faction, that player receives additional 2️⃣ points.
Game End
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.
Game Variants
2-player game can be played on the 3-player board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.