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Gamehelpglassroad
Overview
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Start of Round
At the start of each round, you are given your 15 Specialists, you may keep 5 of these and discard the rest
At the start of a new round, you reclaim ALL 15 Specialists, and again choose 5 for that round i.e. the cards you choose in one round will still be available in future rounds
Turn
Each player picks a specialist in hand and places it face down in front of them
In turn order, each player reveals their chosen specialist and actions it
If another player holds that same card in hand, they interrupt to also play it (to a max of twice per round for the interrupter)
NOTE: Your facedown card is NOT in your hand, and thus you CANNOT interrupt with it
The active player and anyone who revealed the identical card performs its effect in turn order
This repeats 3 times for everyone, in other words you will play 3 of your 5 chosen cards, but have the chance to play up to all 5 of them if you interrupt
Specialist Cards
Each Specialist has two abilities, upper and lower, you may resolve both of these abilities if you are the only player to play the specialist
If Interrupted, each player who played a copy may only take one action but chooses which half to use independently (i.e. if active player chose upper half, interrupters can still choose upper or lower)
This check is performed at the time of each card reveal, i.e. if you played the same card as someone else, you still get both abilities when it is your turn, the division ONLY applies to interruptions
The left orange banner of a card shows the cost, if any, and is the same for both the upper and lower ability, but only has to be paid once if using both halves. The cost is usually either a resource cost or a removal of forest.
If you can't pay the cost you can't take the actions, however you can still play the card. You can also choose not to take an action, even if you could afford it. If you are the only player to play a card on your turn, you also don't have to take both actions, you may choose to just take one if desired.
Round End
A Round ends when 3 card turns have passed
The Start Player is moved on
The available buildings are replenished