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Tips forestshuffle

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Revision as of 00:54, 20 January 2024 by Redeemedmonkeycma (talk | contribs) (Fixed so the statement on mushrooms is actually correct)
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Butterflies + Hedgehog = good point engine

Beech Martin works best when you load up on trees and complete them with cards on each side

Take care on the order of cards with bonuses - be prepared to play the bonuses in order to take best advantage of their ability to either generate further card play or deliver more cards (e.g., don't play a bonus card that allows you to play a Paw card if you don't have any Paw cards in hand).

Play the mushrooms early - their power is in delivering additional cards *as you play other cards*

Timing on the Brown Bear is critical - play it when the clearing is full or nearly full. Don't waste it on a sparse (3 or fewer cards) clearing.

Strawberries and Oak Trees have the same effect -- play both of them for double the effect.

Wolf and hoof are big shots.


Making 20 trees + berries also a way to go

Easy to forget Rules:

  • The “free play a type of creature” bonus does not trigger additional bonuses or effects
  • The "Draw card" effect only draws from the deck (not the clearing)
  • A card is added to the clearing only when a tree/sapling is played (not a split card)


There are 8 types of tree:

  • Sycamore
  • Birch
  • Beech
  • Douglas Fir
  • Oak
  • Horse Chestnut
  • Linden
  • Silver Fir