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Gamehelpwastelandia
Overview
This is a co-operative game where you roll dice to activate your abilities and win (or lose) together!
Turn
A turn is made up of 5 Steps
Reveal Baddie Ability
Roll Dice
Reroll (Optional)
Use Abilities
Baddie Abilities
Reveal Baddie Ability
Each Baddie has lettered abilities
Reveal a letter card to find out which one is going to happen (later)
However, if the word "Quick" is used, it will happen earlier
Roll Dice
The dice are rolled
You start with 5, but may have access to up to 7
Re-Roll (Optional)
If you wish, you may spend a Power Cube to reroll any number of dice you desire
If you're still not happy, you can spend another Power Cube to reroll the same, different, or a mixture of dice again
Use Abilities
To use an ability, you need the related dice which activates it
It's important to note that each ability can only be used ONCE in your turn
However, your abilities can be used in any order
Baddie Abilities
Baddies will now resolve their abilities
If there are multiple baddies, they will resolve as follows:
Non-Damage and non-Fear abilities first
Fear Abilities second
Damage Abilities Last
Card Details
The cards are grouped into a number of categories
Weapons deal damage (Broke Heart)
Fear (Sad Face) means later damage does more damage, so if possible use this before weapons
Heals, well, heal you (Heart) players start at 15 health, but a player max health is actually 30, so nothing wrong with healing on first turn as you will gain!
Dice manipulation (Hand) messes with the dice in favourable ways
Power Cubes (Three dice in a circle) give you more flexibility on future rolls
Other cards may have more textual abilities, not related to the above symbol system
End of Battle
Once all Baddies are defeated, your team will Loot and you'll gain upgrades before the next fight
Finish 4 battles to win
If ANY player drops to 0 health, you all lose....