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Gamehelpmrjackpocket
Overview
Over at most 8 rounds, either find the identity of Mr. Jack or collect six Hourglasses
One player is Mr. Jack, the other player is the Investigator
Turn
There are 4 turns to a round, alternating between the Jack player and the Investigator player
Investigator starts on odd rounds, Jack starts on even rounds
Whoever starts gets 1 action, the opponent 2, then the starter gets 1 again
The actions available are random for odd rounds, but the others will become available in even rounds i.e. across 2 rounds ALL actions will be available
After which, Mr. Jack declares if the Investigator can see them, causing some suspects to be eliminated
Actions
Holmes/Watson/Dog - These work the same way, and cause that particular investigator to be moved 1 or 2 spaces clockwise around the board, multiple investigators can share the same space
Joker - Same as the Investigators on their own, except it's player choice what is moved, they can only be moved 1 space, and for Jack only they have the option to not move anything
Rotation - The player can turn a tile 90 or 180, if multiple of these are available in the same round then the same tile can NOT be picked on both occasions
Exchange - switch the positions of two tiles but do NOT change their orientation
Alibi - If Investigator uses this, draw an Alibi card publicly, declare the character innocent and flip them, and discard any hourglasses on them. If Jack uses this, draw an Alibi card secretly, and can secretly add the hourglasses depicted to their total.