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Gamehelpmighty

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Cards worth points

All Ace (A), King (K), Queen (Q), Valet (V), and 10.

Special cards

  • mighty: spadeA (unless spades are trumps, then diamondA instead). Power: beats anything; you can play it even if it's not the lead suit; if the joker hunter requires the joker to be played and you have the mighty and the joker, you can play the mighty instead.
  • joker. Power: if the ripper leads a trick the joker can be request to be played and loses; loses its power if leads the first trick; otherwise beats anything except the mighty, and you can play it even if it's not the lead suit.
  • ripper or joker hunter: the club3 (unless clubs are trumps, then spade3 instead). Power: can require the joker to be played on this trick if the ripper leads the trick and there cancels the power of the joker; has no effect if leads the first trick.