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Gamehelpexpeditions

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Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points.

Setup

Each player receives 12 Expedition cards in a 2/3-player game, or 9 cards in a 4/5/6-player game. These cards are the player's secret objectives as they must lead the expeditions to these locations.

6 Expeditions cards are then turned face-up next to the board. They are commun objectives, players competing to be the first to lead an expedition to these places, in addition to their personal objectives.

In turn order, players reveal one of their secret objecives and place one of their token to mark it on the map, and they keep going until everyone has placed their 4 tokens.

Gameplay

On your turn, you must advance one of the 3 expeditions.

If the chosen expedition hasn't started yet, it starts from the Northern Europe location (with the wind rose symbol) and you add an arrow, of that expedition color, pointing from the Northern Europe location to one of the 6 connected spots.

If it has already started, you add an arrow, of the expedition color, from the last visited location to one of the connected location.

You can never move back and forth between 2 locations with the same expedition. Different expeditions don't interact with each other, they can use the same connection between the same locations without penalty.

If all of an expedition arrows have been used, you can no longer advance with that expedition.

You can travel between continents, as long as the spots are connected with a dashed line. The left and right sides of the board are connected, represented by half-circles locations with the same name on both side of the map.

Location effects

Depending on the color of the location where the expedition goes, there are different effects.

Green

Green locations match with Expedition cards.

If ANY player owns the corresponding card, they reveal it to score at the end of the game. If there was a player token on that location, the token goes back to its owner, for scoring at the end.

If the location matches one of the commun Expedition cards, the active player takes it, for scoring. A newcommun Expedition card is then revealed.

Blue

Blue locations allow the active player to add another arrow, to any expedition.

Red

Red locations grant the active player one Ticket. The half-circle locations at the edge of the board are red.

Using a ticket

The active player can use up to 2 tickets during their turn, before and/or after the expedition action.

Using a ticket grant one of these 3 actions:

- adding another arrow, to any expedition

- removing the last arrow of any expedition, trigering the effects of the new last location

- draw 2 Expedition cards, keep one, discard the other and discard one of your previous Expedition card (discarded cards are face-down)

Creating a loop

If the active player creates a loop (going back to one of the previously visited locations, they can add another arrow FOR THIS EXPEDITION, from any point visited by this expedition.

End of the game and Scoring

The game ends when someone reveal their last Expedition card or when all of the arrows have been placed for the 3 expeditions. The remaining players have one last turn, so that everyone has played the same amount of turns.

You get

+1 point per revealed Expedition card you achieved (personnal or commun)

+1 point per recovered token

-1 point per Expedition card still in your hand

-1 point for each of your tokens still on the board

Whoever has the most points is the winner. Ties are broken in favor of whoever holds the most tickets.