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Game Objective
In Neom, you are building a futuristic city over a period of three generations by placing tiles in your city grid. These tiles provide various goods and money that you will need to place other tiles as well as victory points. Every city requires certain structures to be present or it will lose points during scoring. In the end, the player with the most victory points wins.
Course of Play
The game is played over three Generations (Rounds), preceded by a Preliminary Round, in which you will choose Cornerstone tiles for later use. Each Generation is comprised of seven turns, for a total of 21 turns over the course of the game. In each turn, you will select a tile and take one of three actions with it. After 21 of these turns, you will score your Cities and determine the winner.
Playing a Generation
The Generations are played in order, beginning with the 1st Generation, followed by the 2nd and then 3rd Generation. At the start of each Generation, take the corresponding Generation tiles and deal each player a hand of 8 tiles.
With this hand, play 7 turns as follows:
- A. Select a Tile
- B. Take an Action
- C. Pick Up Tiles
The Generation ends after the 7th turn, in which you have a choice of 2 tiles in your hand. The remaining tile is returned to the game box, unused. Then you receive income from the tiles in your City, before the next Generation is played in the same fashion. After receiving income at the end of the 3rd Generation, the game ends and scores are tallied.
A. Selecting a Tile
All players now simultaneously evaluate their hands of tiles, without showing them to the other players.
B. Taking an Action
Normally, you can take one of the following three actions:
- Place the Selected Tile
- Place a Cornerstone Tile
- Sell the Tile for Money
ACTION: Placing the Selected Tile
ACTION: Placing a Cornerstone Tile
ACTION: Selling the Tile for Money
END OF TURN: Resolving a Disaster
C. Picking Up Tiles
END OF GENERATION: Collecting Income
Game End and Scoring
The game ends after you collect your final income at the end of the 3rd Generation.
You score Victory Points (VP) in the following categories:
Tiles
Neighborhoods
Goods
Money
Pollution
Ghost Town
Power
Total these values to determine your final score. The player with the most Victory Points wins. In case of a tie, enjoy your shared victory!