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Revision as of 16:34, 10 April 2023 by Blccdy (talk | contribs) (Created page with "== Game Objective == In Neom, you are building a futuristic city over a period of three generations by placing tiles in your city grid. These tiles provide various goods and money that you will need to place other tiles as well as victory points. Every city requires certain structures to be present or it will lose points during scoring. In the end, the player with the most victory points wins. == Course of Play == The game is played over '''three Generations''' (Rounds)...")
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Game Objective

In Neom, you are building a futuristic city over a period of three generations by placing tiles in your city grid. These tiles provide various goods and money that you will need to place other tiles as well as victory points. Every city requires certain structures to be present or it will lose points during scoring. In the end, the player with the most victory points wins.

Course of Play

The game is played over three Generations (Rounds), preceded by a Preliminary Round, in which you will choose Cornerstone tiles for later use. Each Generation is comprised of seven turns, for a total of 21 turns over the course of the game. In each turn, you will select a tile and take one of three actions with it. After 21 of these turns, you will score your Cities and determine the winner.

Playing a Generation

The Generations are played in order, beginning with the 1st Generation, followed by the 2nd and then 3rd Generation. At the start of each Generation, take the corresponding Generation tiles and deal each player a hand of 8 tiles.

With this hand, play 7 turns as follows:

  • A. Select a Tile
  • B. Take an Action
  • C. Pick Up Tiles

The Generation ends after the 7th turn, in which you have a choice of 2 tiles in your hand. The remaining tile is returned to the game box, unused. Then you receive income from the tiles in your City, before the next Generation is played in the same fashion. After receiving income at the end of the 3rd Generation, the game ends and scores are tallied.

A. Selecting a Tile

All players now simultaneously evaluate their hands of tiles, without showing them to the other players.

B. Taking an Action

Normally, you can take one of the following three actions:

  • Place the Selected Tile
  • Place a Cornerstone Tile
  • Sell the Tile for Money

ACTION: Placing the Selected Tile

ACTION: Placing a Cornerstone Tile

ACTION: Selling the Tile for Money

END OF TURN: Resolving a Disaster

C. Picking Up Tiles

END OF GENERATION: Collecting Income

Game End and Scoring

The game ends after you collect your final income at the end of the 3rd Generation.

You score Victory Points (VP) in the following categories:

Tiles

Neighborhoods

Goods

Money

Pollution

Ghost Town

Power

Total these values to determine your final score. The player with the most Victory Points wins. In case of a tie, enjoy your shared victory!