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Testing by developer
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--- this page is under consructon ---
When you develop a game yuo obviously need to test it, this page collects the info about testing in one place
Manual Testing on BGA
For manual testing most important things to know is
- how to start/stop game in one click
- how to switch between players in one click
- how to save/restore the game state
- how to construct the game state automatically
All of these described here [Tools and tipsof BGA Studio]
Manual Testing locally
Automated Testing
You can hook up phpunit and write unit tests for php, for that you need stubs for framework functions and classes
- Install php-cli (you need a verson that bga runs - consulet https://en.doc.boardgamearena.com/Studio#Software_Versions)
- Install phpunit, if you use composer DO not use game directory - install it somewhere else
- Create directory modules/tests
- If you do file sync - add this dir to exclude list
- Checkout/get stubs from github (see https://en.doc.boardgamearena.com/Setting_up_BGA_Development_environment_using_VSCode)
- git clone git@github.com:elaskavaia/bga-sharedcode.git
- So main issue it needs to find the parts of bga, in this example we will use stubs above
- Create autoload.php
<?php define("APP_GAMEMODULE_PATH", getenv('APP_GAMEMODULE_PATH')); spl_autoload_register(function ($class_name) { switch ($class_name) { case "APP_GameClass": //var_dump($class_name); //var_dump(APP_GAMEMODULE_PATH); include APP_GAMEMODULE_PATH."/module/table/table.game.php"; break; default: include $class_name . ".php"; break; } }); ?>
- Set env var APP_GAMEMODULE_PATH to point where stubs are in this case
- Create a test in tests/ folder (see phpunit examples)
- Run phpunit --bootstrap autoload.php tests/
Play testing on studio
To play test on studio you can use your test accounts dev0... dev9. You can give some of these account to other people just make sure you change the password. You should not encourage other people who are not developers to create studio account, this is against bga policy.