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Gamehelpcaverna

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Food conversion

One of Amount of Food
2 gold, donkey, sheep, grain 1 food
3 gold, boar, vegetables, ruby 2 food
4 gold, 2 donkeys, cattle 3 food

Final Scoring

  • 1 Gold per Farm animal and Dog: Each animal is worth 1 Gold point at the end of the game, even Dogs. (Dogs are not considered Farm animals.)
  • -2 Gold per missing type of Farm animal: At the end of the game, you should have at least 1 Sheep, 1 Donkey, 1 Wild boar and 1 Cattle. You lose 2 Gold points for each of these types that you do not have on your Home board. (You do not need to have any Dogs.)
  • 1⁄2 Gold per Grain (rounded up): Count all of your Grain tokens – both those in your supply and those still left on Fields. Divide this number by 2 and round it up. This is the number of Gold points you get for Grain.
  • 1 Gold per Vegetable: Count all of your Vegetable tokens – both those in your supply and those still left on Fields. You get this number of Gold points for Vegetables.
  • 1 Gold per Ruby: At the end of the game, each Ruby is worth 1 Gold point.
  • 1 Gold per Dwarf: At the end of the game, each of your Dwarfs is worth 1 Gold point.
  • -1 Gold per unused space: Count the number of spaces on your Home board that have no tile or Stable on them. You lose 1 Gold point for each such space. The two pre-printed Caverns of your cave system are considered used. (Unfurnished Caverns are also considered used.)
  • Gold for Furnishing tiles, Pastures and Mines: Add up the Gold point values on all of your tiles. Small pastures are worth 2 Gold points, Large pastures are worth 4 Gold points (regardless of the type and number of animals on those tiles). Ore mines are worth 3 Gold points, Ruby mines are worth 4 Gold points (regardless of whether they hold a Donkey or not). The value of a Furnishing tile is printed on the right of the tile, right under the name of the tile.
  • Bonus points for Parlors, Storages and Chambers: Most of the Furnishing tiles called Parlors, Storages and Chambers (indicated by the yellow name tag) may be worth Bonus points depending on the condition they impose.
  • Gold coins and Begging markers: Add up the values on your Gold coins and subtract 3 Gold points from that for each Begging marker you have.

Caverna Errata

Solo Game accumulating

There is a misprint in the "Refilling the accumulating spaces" section of the solo game rules on page 24 of the official PDF Rules:

Rule as written:

Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)

Corrected as:

Before refilling the accumulating spaces, check if there are any spaces with 6 or more goods. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)

Impact

In a solo game, if you end your turn with 6 (not 7) goods on a space. It will be cleared before being refilled unless a ruby is spent.

Source:

https://boardgamegeek.com/thread/2191584/rulebook-last-page-solo-rules-problem

Grzegorz Kobiela (Designer/Publisher)