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Tips clashofdecks
The game
Clash of Decks can be a bit puzzley. Take some time to calculate what will happen when you play your cards.
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.
Destroy the opponents Fort, not just their creatures. Do not be afraid to take damage to your Fort/Outpost.
It is good strategy to ignore a lane in which the opponent has creatures that do little damage. You may in fact try to trap some low damage dealing creatures in a lane.
Lastly note that by playing card to the left of you Fort, since they return to the right, your Fort regenerates. By that same mechanic it is sometimes good not to play a card from the right of your Fort.
The draw, when playing with initiation pack
In the initiation pack, without expansions, there are 32 cards (excluding two bridges and two Forts) of which 16 will show up in a draw.
List of cards:
Aberration Abomination Alpha Assassin Baron Brigand Brute Carapace Carnivore Disciple Gnome Grrr Lieutenant Machine Martyr Microctopus Mutant Ogre Parasite Partisan Reptile Revenant Scribe Shaman Troll Vortex Zombie
Annihilation Boom! Combustion Cyclone Meteorite
Good cards:
- Vortex
- Martyr
- Brute
- Boom!
- Annihilation
- Troll
- Ogre
- Carapace
- Aberration
- Shaman
- Parasite
Combos to try to get:
- Parasite with Vortex
- Shaman with some of: Abomination, Alpha, Microctopus, Ogre, Revenant, Zombie
- Troll with Boom!
- Multiple cards with sprint such as: Assassin, Mutant, Reptile