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THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.

(2)

(3)

PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.

(5)

(6)

GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.

(8)

(9)