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Gamehelpdicedtomatoesnew

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Goal of the game

The goal of the game is to seed, grow and harvest the best tomatoes from your tomato vines while trying to prevent other gardeners from doing the same. You accomplish this by seeding (placing a die on one of your open tomato tokens) your vines with the best/highest-scoring dice you rolled and giving the low-scoring dice to your opponents.

Glosary

Bushell - the designated space to hold available dice that are not currently in play, on the score tracks or tomato vines.
Tomato Token - the tomato shaped token on which seed dice are placed.
Seed Dice - a dice that is placed on an empty tomato token.
Tomato Vine - tomato token with a seed dice on it plus any attached dice that form a sequence or set of numbers.
Karma - the amount of gratitude points earned by helping opponents score points - completing their tomato vine.
Karma Heart - the token to mark the current karma level.
Karma Track - the track showing current karma level.
Score Track - the "diced" tomato track on which players place the seed dice from a completed tomato vine.

Setup

Each player receives:

 11 red dice
 2 black dice
 3 tomato tokens
 1 karma heart
 1 karma track
 1 score track

All players roll a single die to determine the first (and last) player. The player with the lowest die value will the last player and receives the last player marker - ketchup splatter. The next player in the order of play (usually to the left) becomes the first player.

All dice are transferred to the Bushel.

Each player places the karma heart on karma track in position 3.

The first player starts the game.

Gameplay

The game play is simple. On their turn, active players pick 3 dice from the bushell and roll them. All rolled dice need to be distributed - either placed on an empty tomato as a seed or add to an existing vine. Dice can be placed in their play area or in the opponents' play areas. Players are allowed to try to influence the active player's placement decision. Dice that cannot be placed are passed to the next player as additional dice to roll. Completing opponent's tomato earns the active player karma. The number of karma earned depends on the value scored by the opponent (see Karma). Karma can be spent immediately after earning them or at any time during active player's turn. Game continues until a 6th tomato of any player is completed. That triggers the final round which means that after the last player had their turn the game will end.

Collecting points

When a tomato vine has 4 dice it can be harvested - the owner of the vine transfers the seed dice from the tomato token of the vine onto their next available score spot. The score is adjusted by number of black dice on the vine. Each black dice lowers the score by 1 point.

Karma

Karma is the amount of gratitude players earn by helping other players score points. When an active player completes opponent's tomato - places the 4th dice on the vine - they earn karma points based on the score earned by the receiving player.

1 & 2 points earn 1 karma
3 & 4 points earn 2 karma
5 & 6 points earn 3 karma

Karma can be used to:

Shift rolled dice value - costs 2 karma
Clean the vine - costs 3 karma
Roll over dice ( from 1 to 6 or from 6 to 1) - cost 4 karma
Shift seed dice - cost 5 karma

Each 2 karma earns 1 point at the end of the game.