This is a documentation for Board Game Arena: play board games online !
Gamehelpohseven
Jump to navigation
Jump to search
For tips on how to play oh seven, see Tips_OhSeven
Players and materials
- Oh-Seven is a 30-minute trick-taking game for 2 to 9 players.
- Specifically, it's a variant of Oh, Hell!)
- Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits.
- With standard playing cards, use Q to represent 0.
- Five or more players must use two decks.
- Also needed are either pen and paper or score tokens to track bids and scores.
Overview
- The object of the game is to score points.
- At the start of each of seven rounds, each of which consists of seven tricks, each player bids the number of tricks they intend to take.
- At the end of each round, each player who:
- Matched their bid exactly gains points equal to their bid + 2;
- Missed their bid loses points equal to how many too high or too low they bid.
Deal
- At the start of each round, shuffle the deck and deal each player seven cards.
Bidding
- Each player chooses a card from their hand and places it down in front of themselves, face-down.
- Once each player has committed, the chosen cards are revealed.
- The number on each card is the number of tricks the player is bidding to take.
- The top bid's suit becomes the trump suit for the round, and its bidder leads the first trick.
- To break numeric ties, ♠ beats ♥ beats ♦ beats ♣.
- With two decks, if two players bid the same top card, a rebid is forced, described at the end of this section.
- Record the bids, then return the cards to their players' hands for use in play.
- With standard playing cards, set the Kings aside and flip the appropriate one to indicate the current trump suit.
- If the bids sum to 7, then rather than permit the possibility that everyone gets what they want, a rebid is forced, as follows:
- Whoever had the top bid immediately scores one point.
- With two decks, if two players bid the same high card, they each score one point.
- Players bid again, using the remaining cards in their hands.
- The new bids replace the previous bids.
- Whoever had the top bid immediately scores one point.
- Repeat until the bids don't sum to 7.
- If the players run out of cards, re-deal
- Players keep their bonus points.
Play
- The player with the lead plays any card from their hand.
- The other players then play in clockwise order.
- They must follow the lead if possible, by matching the suit of the lead card.
- If they have no cards of that suit, then they may play any card from their hand.
- After each player has played a card, the winner of the trick is whoever played the highest trump card, if any, else whoever played the highest card of the lead suit.
- With two decks, if there is a tie with the same card, the one played first beats the one played second.
- The winner of the trick takes the cards and piles them face-down in front of themselves, then leads the next trick.
- Continue until all seven tricks are taken.
Scoring
- Each player who:
- Matched their bid exactly gains points equal to their bid + 2;
- Missed loses points equal to how many too high or too low they bid.
Card-passing variant
- Before the bidding, each player looks at their cards and passes some to a neighbour.
- The cards are passed simultaneously and face-down.
- Players may only look at the cards they're receiving after deciding which cards they're passing.
Round | Direction | # |
---|---|---|
1 | No pass | 0 |
2 | left | 1 |
3 | right | 2 |
4 | left | 3 |
5 | right | 2 |
6 | left | 1 |
7 | No pass | 0 |
Statistics (BGA Premium feature)
- Due to engine limitations, some per-table statistics are listed with the per-player statistics.
- The following statistics are calculated on a per-table basis:
- Number of players
- Average nil bid rate
- Average top bid
- Trump selection rate
- The following statistics are calculated on a per-player basis:
- Points per round
- Average bid
- Nil bid rate
- Top bid rate
- Success rate
- Overshoot rate
- Shortfall rate