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Gamehelpgardensofio
Goal
Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a 9×9 grid to form connected groups of the same colour, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.
Components
Setup
- Reserves: Flowers are drawn at random from the shared supply into public player reserves: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the supply.
- Trees: 3 trees
are placed on empty circles of the garden (by default randomly; with the option, placed alternately by players). Trees never divide the grid into separate disconnected areas. - Martians: Each player's Martian starts off-board behind space 0 and enters space 0 on their first turn.
Your turn
On your turn, execute the following steps:
1. Special action (optional)
Before planting, you may use one available special action slot (maximum 1 per turn, up to 1 per game per player, or 2 in a 2-player game; once a slot is used by anyone, it is unavailable for the rest of the game):
Swap Tree & Flower: swap any tree
on the board with any planted flower.
Swap Flowers: swap any two planted flowers on the board.
Move Flower: move any planted flower to an empty circle.
Move Tree: move any tree
to an empty circle.
Advance 5: instantly advance your Martian 5 spaces forward on the track.
Your player token marks the used special action slot on the board.
2. Planting
- Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line inward from your Martian's track position (corner spaces only aim diagonally into the garden).
- Trees
block lines of sight; flowers do not. - If no empty circle is reachable along your Martian's sightlines, you cannot plant and must instead advance your Martian 1 space.
3. Scoring and moving
- Count the total number of connected flowers of the same colour touching the newly planted flower horizontally or vertically (orthogonal adjacency; diagonals do not connect). The newly planted flower counts.
- Advance your Martian forward along the track by that many spaces.
- Spaces occupied by other Martians are skipped over without counting. You cannot end your move on an occupied space.
4. Extra turns
- If you plant the last remaining flower of a colour in play (zero of that colour left across all player reserves), you immediately take another complete turn!
End of the game and scoring
The game ends immediately when:
- Any player exhausts all flowers from their reserve.
- The leading Martian is a full lap (40 spaces) ahead of the trailing Martian.
The player furthest along the track wins (completed laps count: 40 points per lap). Ties share victory (no tie-breaker).
Variants (table options)
- Tree placement (Option 102):
- Random (default): the 3 trees are placed on random circles before the game starts.
- Players place them (Standard): players take turns placing the 3 trees on empty circles.
- Lap flower bonus (Option 100):
- Disabled (Standard) (default): standard rules.
- Enabled: when your Martian crosses the start line (between space 39 and 0), choose one flower from the board (whose colour is not yet exhausted) and add it to your reserve.
- Game mode (Option 101):
- Competitive (Standard) (default): the Martian furthest along the track wins.
- Cooperative: all players collaborate. The group score is the score of the lowest scoring Martian.
Controls on BGA
- Tree setup: click an empty circle on the board, then press Confirm (or Undo).
- Planting: click a flower in your reserve, then click a highlighted reachable circle on the board (or click the circle first, then the flower). Press Confirm to finalize, or Undo to cancel staging.
- No reachable circle: press Move 1 space.
- Special actions: click an available special action slot, click the required circle(s) on the board (or confirm the advance), and press Confirm (or Undo). If you staged a special action, you can press Undo special action before planting.
- Lap bonus: when crossing the start line (if enabled), click an eligible flower on the board and press Confirm.
- Tooltips: hover over a player's Martian score in the player panel to view total score and laps, reserve counts for colour names, and special action tokens.
- Accessibility: every flower piece permanently features a distinctive colour-blind pattern and centre symbol.