This is a documentation for Board Game Arena: play board games online !
Gamehelpgardensofuranus
Goal
Gardens of Uranus is an abstract strategy game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener across the garden to plant flowers, fulfill mission cards, and score the most points while minimizing penalties for unused flowers.
Components
Setup
- Board: Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees
are placed on random interior spots. - Flowers: 60 flowers are shuffled and dealt to player reserves (2 players: 30 flowers; 3 players: 20; 4 players: 15; 5 players: 12). Reserves are public.
- Mission card draft: Each player receives 5 mission cards
. Each player secretly keeps 1 card and passes the rest to the player on the left. This repeats until 4 cards are drafted; the 5th card is kept automatically. - The remaining cards are divided into board decks (Hexagonal: 4 decks with 1 face-down and 3 face-up; Trapezoid: 2 decks with 1 face-down and 1 face-up; Rhombus: 3 decks with 1 face-down and 2 face-up).
- In turn order, each player places their Martian gardener on any empty spot without a tree.
Your turn
On your turn, perform one of the following actions:
- Move your gardener: move in a straight line along any of the 6 directions, as far as you wish, without turning.
- Score a mission card: choose one mission card
from your hand. Its points are added immediately and the card is discarded face up. Then draw 1 replacement card from any non-empty board deck. You may score a card for 0 points to discard it.
Martian powers (table option)
When enabled (Table Option 101), each player can use their Martian's unique power once per game:
Ali (Swap Flowers): swap two flowers that lie on the same straight line through Ali.
Bot (Nuke Tree): remove one tree
from the garden.
Marty (Teleport): jump to any unoccupied spot without a tree.
Robby (Swap Martians): swap positions with any other player's Martian.
Bob (Replace Flower): during movement, land on an existing flower and replace it with a flower from your reserve (the old flower leaves the game).
Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.
End of the game and scoring
The game ends immediately when:
- A player starts their turn with 0 flowers remaining in their reserve.
- Every player in turn order moves consecutively without planting a flower.
- The last mission card is drawn from the board decks.
- A player achieves the instant-win Hexagon mission (6 flowers of the same colour on the vertices of a regular hexagon) — that player wins immediately!
At game end (unless won instantly by Hexagon), unplayed mission cards in hand are revealed and scored. Each player then subtracts penalty points for unused flowers remaining in their reserve:
| Unused flowers | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Points lost | -1 | -3 | -6 | -10 | -15 | -21 | -28 | -36 | -45 | -55 | -66 | -78 |
The player with the most points wins. Ties share victory (no tie-breaker).
Variants (table options)
- Garden board (Option 100): Hexagonal (default: 61 spots, 1 tree, 4 decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks).
- Martian powers (Option 101):
- No powers (default): Martians are assigned at random and differ only in appearance.
- Powers: random Martian: each player is dealt a random Martian and can use its power once per game.
- Powers: pick your Martian: players choose their Martian when placing their gardener.
Controls on BGA
- Drafting: click a mission card to preview, then press Confirm or Cancel.
- Placing gardener: click an available Martian (if picking), then click an empty spot.
- Moving: click any highlighted spot. If it is empty, click a flower colour in the flower picker to plant immediately, or press Cancel.
- Bob's power: when landing on an existing flower with Bob, click a flower colour to replace, or click Just move here (or Cancel).
- Scoring a mission card: click a card in your hand with a score badge, then click any non-empty board deck to draw a replacement (or press Cancel).
- Using powers: click Use power: [Name], then click the required target (tree, spot, Martian, or flowers). Press Cancel to abort.
- Tooltips: hover (or tap) on cards for points and patterns, trees, Martians for power details, board decks for remaining counts, and player panel flower reserves and penalty previews.
- Preferences: Colour-blind shapes and patterns on flowers (Preference 100, default: Off).