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Gamehelpgardensofuranus
Goal
Gardens of Uranus is a quick abstract strategy game for 2–5 players. Guide your Martian gardener across the board to plant flowers, fulfill secret mission cards, and finish with the highest score while minimizing penalty points for unplanted flowers.
Components
Setup
- Board: Choose Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees
are placed on random interior spots. - Flowers: Each player receives flowers of 5 colors in their public reserve (2P: 30 flowers; 3P: 20; 4P: 15; 5P: 12).
- Card Draft: Players receive 5 secret mission cards
, draft 1 and pass 4, repeating until all 5 cards are chosen. - Remaining mission cards form decks beside the board (1 face-down, others face-up).
- In turn order, each player places their Martian on any empty spot.
Your turn
On your turn, perform one of the following two actions:
- Move your gardener in a straight line along any of the 6 directions, as far as you wish, without turning.
- Score a mission card: choose one of your mission cards
. The card is revealed, points are added immediately, and the card is discarded. Then draw a replacement from any available deck on the board. You may score a card for 0 points to discard it.
Martian powers (optional variant)
When enabled, each Martian gardener may use their unique power once per game:
Ali (Swap Flowers): Swap two flowers that lie in the same straight line with Ali.
Bot (Nuke Tree): Remove one tree
from the garden.
Marty (Teleport): Jump to any unoccupied spot without a tree.
Robby (Swap Martians): Swap positions with any opponent Martian.
Bob (Replace Flower): During a move, land on a spot with an existing flower and replace it with your own (old flower leaves the game).
Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.
End of the game and scoring
The game ends immediately when:
- A player starts their turn with no flowers remaining in their reserve.
- All players move consecutively without anyone planting a flower.
- A player draws the last card from the board.
- A player achieves the instant-win Hexagon mission (6 flowers of the same color on the vertices of a regular hexagon).
At game end, unplayed mission cards in hand are scored. Each player then subtracts penalty points for unplanted flowers in their reserve:
| Unused flowers | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Points lost | -1 | -3 | -6 | -10 | -15 | -21 | -28 | -36 | -45 | -55 | -66 | -78 |
The player with the most points wins. Ties share victory.
Controls on BGA
- Selecting destinations: Valid movement spots display a dashed highlight ring. Click or tap any highlighted spot to stage your move.
- Planting flowers: When landing on an empty spot, a color picker appears. Select a flower color and click the blue Confirm button (or red Undo to re-stage).
- Scoring missions: Click any card in your hand with a score badge, confirm the discard, and click the desired deck to draw a replacement.
- Tooltips: Hover over (or tap and hold on mobile) any card, board spot, or Martian to view detailed point previews, coordinate info, and power descriptions.