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Gamehelpgardensofio
Goal
Gardens of Io is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Plant flowers on a square grid to form connected color clusters, score points, and advance your Martian around the 40-space perimeter track. The player furthest along the track wins.
Components
Setup
- Reserve: Each player draws flowers from the shared bag: 2 players get 27 flowers each; 3 players: 18; 4 players: 14; 5 players: 11. Unused flowers remain in the bag.
- Trees: 3 trees
are placed on the grid (by default randomly; with the variant option, placed alternately by players). Trees never disconnect the grid. - Martians: Each player's Martian starts on space 0 (top-left corner of the perimeter track).
Your turn
On your turn, execute the following steps:
1. Special action (optional)
Before planting, you may use one available special action token (maximum 1 per turn, up to 1 per game; 2 in a 2-player game):
Swap Tree & Flower: Swap any planted tree
with any planted flower.
Swap Flowers: Swap any two planted flowers on the board.
Move Flower: Move any one planted flower to an empty circle.
Move Tree: Move any tree
to an empty circle.
Advance 5: Instantly move your Martian 5 spaces forward on the track (scores 5 points).
A player's colored disc marks used special actions.
2. Planting
- Place one flower from your reserve onto an empty circle that lies in a direct straight or diagonal line from your Martian's current track position (corners only have diagonal lines).
- Trees
block lines of sight; flowers do not. - If no empty circle is reachable along your sightlines, you must skip planting and move forward 1 space.
3. Scoring and moving
- Count the total number of connected flowers of the same color touching the newly planted flower horizontally or vertically (up, down, left, right). Diagonal adjacencies do not connect.
- Advance your Martian forward along the track by that many spaces.
- Spaces occupied by rival Martians are skipped over without counting. You cannot end your move on an occupied space.
4. Extra turns
- If you plant the last remaining flower of a color in play (zero left across all player reserves), you immediately take another complete turn!
End of the game and scoring
The game ends immediately when:
- Any player exhausts all flowers from their reserve (the round completes so all players take equal turns).
- The leading Martian laps the trailing Martian by a full 40-point lap.
The player furthest along the track wins!
Variants
- Lap bonus: Crossing the start line allows drafting one flower from the board back into your reserve.
- Cooperative mode: Players collaborate to maximize score; team score equals the trailing Martian's position.
Controls on BGA
- Planting: Click a flower in your reserve, then click any highlighted legal circle on the board. Click Confirm to finalize.
- Special actions: Click an active special action button in the action bar, select the board targets, and confirm.
- Tooltips: Hover over flowers or board circles to view potential cluster connection scores.