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Gamehelpterraformingmars
Turn Structure
Each round represents a generation of Mars's development & colonization. At the start of each round, the "first player token" moves to the next player. Each generation, players perform the following steps:
- Research: Draw 4 cards. Add any number of them to your hand for €3 each, then discard the rest. (No hand limit.)
- Actions: Take 1-2 actions from the list below. Continue in turn order until all players have passed.
- Play a card from your hand.
- Execute a standard project.
- Claim a milestone.
- Fund an award.
- Use a Blue Card action (each may be used once per generation).
- Spend 8 plants to place a greenery tile. (This increases the oxygen level and your Terraform Rating).
- Spend 8 heat to increase the temperature by 1 degree. (This also increases your Terraform Rating).
- Pass. If you pass, you will not be able to take any more actions for the round. When all players have passed, the round ends.
- Production: Convert unspent energy into heat. All players gain resources according to their production values and M€ equal to their Terraform Rating + M€ production value.
Playing Cards
To play a card, you must pay its cost in M€. (Other cards may be able to reduce this cost.) In some cases, resources can be spent instead of M€.
- 1 Steel= €2 to pay for any Building card (brown building icon)
- 1 Titanium = €3 to pay for any Space card (gold sunburst icon)
Some cards have requirements, such as:
- Global parameters (# of oceans, oxygen, temperature must be above or below a certain level)
- # of Tags of a given type in play. Tags appear on the top of played cards in your tableau. (BGA also displays them in numbers.)
- Ability to produce a specific resource (like titanium).
Once the cost is paid, then you gain the benefits and effects of the card (e.g., gain resources, increase/decrease production values). If a production value change has a red border (usually a negative effect), you can apply it to another player or no one.
After the card is played, it moves to one of three areas on your board. (You can change how these areas are arranged by clicking on the "three bars" icon.)
- Red cards have one-time effects. They do not contribute tags so they are automatically hidden, but may be worth VP.
- Green cards have one-time effects, but their tags add to your tableau (which can help you play other cards) and may be worth VP.
- Blue cards have either an ongoing passive effect or an action you can take on your turn.
Standard Projects
Standard projects are always available as an action. Most involve placing tiles on the Mars board. If a tile is placed in a hex with resource icons, the player gains those resources. You also gain 2M€ per Ocean tile adjacent to the placed tile.
You can also raise the temperature by spending heat or plants instead of M€.
| Name | Cost | Description | Notes |
|---|---|---|---|
| Sell Patents | Discard a card | Each discarded card gains you €1. | |
| Power Plant | €11 | Increase your energy production by one step. | |
| Asteroid | €14 | Increase temperature by 1 degree. Increase your TR by 1. | |
| Aquifer | €18 | Place 1 Ocean tile. Increase your TR by 1. | Oceans do not belong to any player. |
| Greenery | €23 | Place 1 Greenery tile, which raises the oxygen level by 1%. Increase your TR by 1. | Greenery tiles must be placed next to another tile you own. |
| City | €25 | Place 1 City tile. Increase your M€ production by 1. | Cities may not be placed adjacent to each other (except for Noctis City, which is placed on its reserved hex, and Urbanized Area, which must be placed next to 2 City tiles.) |
Milestones and Awards
Milestones and awards are the competitive aspect of Terraforming Mars. The first player to meet a certain milestone gains its benefits. Awards are given at the end of the game.
Pay €8 to claim a Milestone for which you have met the requirements. Each milestone is worth 5 VP, but only 3 milestones may be claimed per game. The Milestones available depend on the map.
For Awards, the first Award funded costs €8, the next costs €14, and the last costs €20. Only three Awards may be funded per game. When scoring, BGA checks each funded award and gives VP to the first and second-place players that meet its criteria. The player who funded the award receives no special consideration.
Game End and Scoring
The game ends when the oxygen level reaches 14%, 9 Ocean tiles are on the map, and the temperature is 8˚C. The current generation/round ends. All players have one final turn to convert extra plants into one or more greenery tiles.
| Source | Description |
|---|---|
| Terraform Rating | Gain VP equal to your Terraform Rating. |
| Greenery Tiles | Gain VP for each Greenery Tile you own. |
| City Tiles | Gain VP for each Greenery Tile adjacent to a City Tile you own. The owner of the Greenery Tile does not matter. The capital city also scores 1 VP for each adjacent Ocean tile. |
| Awards | 5 VP to the winner and 2 VP to second place. The award must be funded for it to count. (In a two-player game, second place is not awarded.) |
| Milestones | Gain 5 VP for each Milestone you claim. |
| Played cards | Gain 1 VP for each card that indicates its VP worth. |
On a tie, the player with the most M€ wins.
Variants
Solo
To win, you must reach the goals for each global parameter (temperature, Ocean tiles, and oxygen level) by the end of the 14th generation.
- Always uses the Corporate Era setup. (All Corporate Era cards are included.)
- Before the game starts, 2 neutral City tiles are placed on the map, each with an adjacent greenery tile. These tiles do not increase the oxygen level.
- Starting Terraform Rating is 14 instead of 20. You do not have extra production of resources.
- Awards and Milestones are not used.
- You can steal from a neutral opponent or reduce its resources and production.
- The game ends after 14 generations (rounds), regardless of whether the temperature, ocean tiles, or oxygen levels meet their goals.
- Prelude Expansion: With the Prelude expansion enabled, the game ends in 12 generations!
- Colonies Expansion: With the Colonies expansion enabled, you start the game with €-2 production and must choose 3 from 4 random colony tiles to use for the game.
Options
- Prelude Expansion: Includes Prelude cards, extra project cards, and extra corporations.
- In addition to the two Corporations and 10 project cards, you also get 4 Prelude cards and choose two to keep. These cards jumpstart your economy, letting you play the game faster.
- Some cards have a Wild tag (a white circle with a ?). They can stand for any icons (Jovian, Technology, Earth, etc.) you want during your turn to trigger effects but do not count towards endgame scoring.
- In Solo, you must complete all three goals within 12 generations instead of 14.
- Colonies Expansion: Includes new project cards, new corporations, and Colony tiles, which are a way to earn extra resource, but require an investment of time and money for a big payout.
- At the beginning, a random number of colonies are drawn equal to the number of players plus two.
- Each player has a "fleet" (or player marker) that starts on the "Trade" tile".
- The colony's white cube indicates the colony's current value. Every generation, every every colony increases in value by one space.
- New Standard Project: Build Colony (€17) One of your player cubes gets placed on your chosen colony's lowest space. You receive any placement bonuses from that space. If the white cube is on the lowest space, it moves to the right (increasing the colony's value). Each player can only have one cube per colony. Each colony can only have 3 cubes.
- New Action: Trade Pay either €9, 3 energy, or 3 titanium to send your trade fleet to the chosen colony. You receive the colony's "trade income" equal to the white cube's value. Any players with cubes on that colony receive the "colony bonus". The white cube then slides down until it is adjacent to another player's marker.
- Players cannot trade with a colony if another player's fleet is on it.
- All players' fleets are moved off of all colonies at the end of the generation.
- Draft Enabled: Cards are drafted among all players during the Research phase instead of bought.
- Beginner Corporations: Beginner Corporations start with €42 and receive 10 cards without needing to spend money. (Recommended for beginner players only)
- Corporate Era: Choose a corporation card at the beginning. Each gives a different benefit. All productions start at 0.
- Map: Each map has different ocean spaces, placement bonuses, milestones, and awards
- Tharsis: Base map, focuses on urban development and oxygen production
- Elysium: Large ocean area and unique placement bonuses
- Hellas: Relies on heat and water and depicts the Martian South Pole. To place a tile here, you must pay an additional €6, but (by melting part of the polar ice caps) you can place an ocean tile for free.
- Vastitas Borealis: Features frozen carbon dioxide that can increase temperature
- Amazonis Planitia: Large map designed for 4-5 players with higher Milestone requirements
- Realtime Scoring: Player's scores are shown during the game.
- Multi-step undo support (Experimental): Allows player to undo actions one-by-one, instead of restarting the Actions phase