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Gamehelpzombicidesecondedition

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Revision as of 13:39, 17 April 2026 by Hulb (talk | contribs)
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Overview

Zombiecide has a number of missions to pick from, the top right on BGA will show you the win conditions for your particular Mission


Setup

As part of setup, players choose characters, there are always 6 characters regardless of players so these may end up distributed unevenly


The Map

The Map is divided into a number of Zones

An outside zone is displayed by crosswalk borders, in addition it may be bordered by the edge of the map or by buildings

An inside zone is displayed by walls and door breaks

From an outside zone, an individual can see in orthogonal lines to as many other outside zones. An individual can only see one zone into a directly adjacent inside zone connected via an open door.

From an inside zone, an individual can see a distance of one zone into adjacent connected inside zones by open doors. An individual can see in an orthogonal line as many outside zones as long as they are in a zone adjacent to an open door.


Equipment Cards

Cards can be either Melee, Ranged, or Skills

A character can hold 2 Hand cards and 3 Backpack Cards. Unless the card states otherwise, Backpack cards cannot actively be used.

Weapons will either show a knife for Melee or a gun for Ranged

Ranged cards may have a bullet or shell symbol, there is no ammo consumption, but these symbols will indicate how they might interact with Skill cards e.g. a Skill card may only affect Shell ranged weapons

If a weapon has the red Dual Wield symbol on the top left, having two identical of this item will let you use the dual wield rules during combat

If a weapon has the white door symbol on the top left, this can be used to open doors

Cards will contain a noise indicator, a blue noise indicator means it makes no noise, a yellow noise indicator means it makes noise.