| Monster |
Playing As |
Playing Against
|
| Gigazaur |
The most reliable strategy is to get both markers into their Spotlight Zones. Keep over or dice. This frees up dice for other things. Don't forget that Gigazaur's symbols stack all the way up to 6 (or 8). Try to win early, as chances of victory diminish as the game continues. |
Gigazaur will try to move the Destruction and Fame markers to their liking. Counter this with Power cards that move them favorably to you or attack. Make Gigazaur play the long game.
|
| Alienoid |
Capitalize on fortuitous rolls for easy Energy, Attack, or movement. If you get a strong lead on a track, focus on it to force the opponent to counter. You have twice the odds to get that track. |
With Alienoid's increase in symbols, they are more likely to get the dice needed to move the Destruction or Fame markers at least one spot. Watch for track rush strategies, and try to slow that track down. Avoid Power cards that place Buzz tokens (unless you place them where they favor you).
|
| Space Penguin |
Once you get 2 or 3 , you may be able to roll 8 dice for the rest of the game. Retain the for future rounds until you get lucky and can go for broke with a large set of icons. Against Meka Dragon, use those extra dice for attack and turn the tables on him. |
Space Penguin is versatile and can adapt to any strategy. Monitor what they're trying to do and counter it or go a different way.
|
| Meka Dragon |
Meka Dragon's ability makes them a powerful attacker. Supplement by denying your opponent Power cards that restore health. Keep in mind that your health starts low, so it may not be worth committing to defeating the opponent with damage until you have a strong damage roll. |
Meka Dragon can kill you in two rounds if the dice rolls their way. Or one round if they have Dice tokens or the right Power cards. Rush a victory condition or heal enough to stay in the game. If they focus on damage, the board is yours to focus on any tracks. Plan for 2-6 damage per turn. Remember that you only need 1HP left to win.
|
| Cyber Kitty |
The ability to gain Energy makes Power cards your best strategy. Any cards that improve your buying power are icing on the cake. When facing attackers, stay alive (above 7-9 HP) long enough to gain potent Power cards. |
Cyber Kitty will gain Power cards fast. Either go for a victory in Fame and/or Destruction or gain Power cards that limit Cyber Kitty's ability to use them. Don't be intimidated by 8+ Energy if there isn't a good Power card for the situation. Focus on slowing down Power card row to make them spend their energy. Don't be afraid to renew the row to deny the perfect card.
|
| The King |
The King is a difficult monster to win with. If your opponent does not try for a Fame and/or Destruction victory, your ability is useless. Use your high HP to force the opponent to play the tracks. Time is on your side, since you can usually get another turn with 2 symbols until they're about to win. Place your tokens early to prevent the opponent from blocking them. |
The King's power can slow you down, but not by much. Usually, you will only move the Fame and/or Destruction marker one space anyway, so focus on moving the markers little-by-little and use the other dice to gain , , or . Preventing him from placing his Buzz tokens by buying Power cards that let you place Buzz tokens of your own.
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