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Gamehelpbeerbread

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Game Flow & Core Actions

You’ll repeat these steps each year:

1. Seeding Phase (Dry Years Only)

Reset resource fields: wheat to 5 tokens, barley to 4, rye to 4, hops to 4, and refill water in the river.

2. Card Phase

Retrieve harvested cards from last round into your hand.

Draw until you have 5 cards.

Reveal 3 new exchange cards into shared spaces.

3. Action Phase

On your turn, play a card from your hand to make one of three actions:

  • Harvest & Store: Collect the resources shown at the top of the card. They
  • Brew/Bake: Spend the resources shown in the middle of the card (on the chalkboard) to gain the commodity pictured (either beer or bread) by playing it to your brewery or bakery. Then flip the card face-down—it's now sold. (You must have an open space unless upgrades let you hold more.)
  • Upgrade & Clean: Remove any face down cards from the brewery and/or bakery, then slide the card under your side of the board. You gain a bonus on that card.
  • Swap: Swap a card in your hand for one in the Exchange card space. You must play that card immediately.

4. Windmill Phase

The player with fewer resources gets the windmill (tie-break: flip-flop based on last round’s holder).

Discard the 3 exchange cards and any harvested cards.

Advance the year marker. The game ends after completing year six. Capstone Games

Endgame & Scoring

At the end:

Stack your sold cards (harvest, brewery, bakery) face-up, separated into beer and bread piles.

Add up coin values for each. Apply any upgrade-based bonuses. Capstone Games

Your final score is the lower of your two totals. The higher final score wins. Ties go to the player with the higher non-lower total; if still tied, whoever doesn’t have the windmill wins.

Upgrades

Upgrades enhance your game in various ways, such as:

Increasing storage capacity.

Improving resource collection (e.g., get from supply when fields are empty).

Enhancing cleaning or production, or offering flexible resource substitutions and scoring boosts. Capstone Games

You can stack multiple upgrades in the same slot—all visible in columns. Capstone Games

Quick Summary Table

Phase What Happens
Seeding Fields are seeded with many (fruitful year) or few (dry year) resources.
Card Phase
  • Fruitful year: Draw 5 cards from the deck
  • Dry year: Draw cards used for "Harvest and Store" to your hand. If less then five, draw from the deck up to 5.
Action Phase Play cards to harvest, produce, upgrade, or swap (choose wisely!).
Windmill Phase Discard, pass windmill, advance the year marker.
Endgame Tabulate beer & bread scores; lower one = your final score. Winner wins