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Gamehelppentaquest
Solo Play
Shuffle the deck, then play the following phases:
[1] Draw cards and place them face up in the quest area until there are 5 cards.
[2] Roll 5d6; if you get a combination matching the dice shown in one of the lower parts of a card, you can declare that you beat it: put it in your army area. If you can beat more than one card, choose which one you beat.
[3] Free reroll; you can try to get better dice results rerolling any number of diceat once, keeping the new results. Every very first roll of a game gets 2 free rerolls.
[4] Modify roll; you can use any number of cards from your army to modify your rolled dice, so as to beat a card in the quest area. Discard each army card after you use it. The effect of an army card depends on the symbol in its upper right corner:
- add 1 to a die [max is ];
- subtract 1 from a die [min is ];
- add or subtract 1 to a die [as above];
- reroll any number of dice; keep results;
- mirror a die to its opposite: to , to , to , to , etc.
[5] Check; if you managed to beat a card, start over from phase [1]. If you didn't, you lose. If the deck and the quest area have no cards left, you won: your SCORE is the number of cards left in your army.
Dice Requirement Examples:
Cards showing a value of dice like,
are beaten by a roll of those same numbers in at least that quantity, so a roll of would succeed because it contains the required pair of 2s.if you roll had rolled
, you would still succeed because you had rolled the required pair of 2s
symbols represent any number, making the requirement only that you have a certain number of a single value. For example:
can be beaten by any pair of numbers
can be beaten by any value three of a kind, and so on.
If a number has Suns and Moons, the represent two DIFFERENT numbers needed to capture a card.
would require two pairs of numbers of different values. This is one case where if you have four of the same number, you would NOT be able to capture the card as the requirement is two DIFFERENT value pairs
would require a pair of one value, and a three of a kind in another.
Multiplayer
Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins.
Score
The maximum attainable score is 42, although it's unlikely to beat all the cards without using any of them. A score over 20 is good, and reaching 30 is great.