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Gamehelppentaquest

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Revision as of 15:14, 3 October 2024 by Mscharf (talk | contribs)
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How to play

SOLO PLAY

Shuffle the deck, then play the following phases:

[1] Draw cards and place them face up in the quest area until there are 5 cards.

[2] Roll 5d6; if you get a combination matching the dice shown in one of the lower parts of a card, you can declare that you beat it: put it in your army area. If you can beat more than one card, choose which one you beat.

Examples:

white die white die is beaten by a roll of white diewhite diewhite diewhite diewhite die since it contains the needed numbers;

Pentaquest sun.png Pentaquest sun.png is beaten by any 3 of a kind: white diewhite diewhite die, white diewhite diewhite die, white diewhite diewhite die, etc;

Pentaquest sun.pngPentaquest sun.pngPentaquest moon.pngPentaquest moon.png is beaten by any two pair: white diewhite diewhite diewhite die, white diewhite diewhite diewhite die, white diewhite diewhite diewhite die, etc;

[3] Free reroll; you can try to get better dice results rerolling any number of diceat once, keeping the new results. Every very first roll of a game gets 2 free rerolls.

[4] Modify roll; you can use any number of cards from your army to modify your rolled dice, so as to beat a card in the quest area. Discard each army card after you use it. The effect of an army card depends on the symbol in its upper right corner:

  • add 1 to a die [max is white die];
  • subtract 1 from a die [min is white die] ;
  • add or subtract 1 to a die [as above];
  • reroll any number of dice; keep results;
  • mirror a die to its opposite: white die to white die, white die to white die, white die to white die, white die to white die, etc.

[5] Check; if you managed to beat a card, start over from phase [1]. If you didn't, you lose. If the deck and the quest area have no cards left, you won: your SCORE is the number of cards left in your army.

MULTIPLAYER

Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins.