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Gamehelprttaironage
Overview
X
Turn
First roll the Fate dice + 1 Empire Dice for each Province OR Port you have
Set aside any Skulls, but the other dice can have up to 2 rerolls, each time setting aside Skulls
If the Fate Dice results in Omens, you can change one dice to any face, this includes changing a Skull
For each Good/Port face, gain a good for each port you have
Skulls provide a single Good each
You cannot go above you maximum allowed Goods, excess are lost
After which, collect Food based on the number of Food showing, Fate and Developments can multiply each face to give you more Food per Food, as with Goods you cannot exceed your maximum Food slots
Some Dice faces give options e.g. Food/Population, in which case gain either food or population but not both
After resolving all the dice, feed your Provinces, each Province requires 1 Food to be spent. For each Province you cannot feed, fill in one Skull on the Disaster section
If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first
Battle
First total your armies plus development bonuses
Compare this to the strength of the opposing force
If you have a higher strength, you win and gain Tribute equal to the difference plus a Conquest mark
If you have a lower strength, you lose and gain Disaster Skulls equal to the difference
Regardless of the outcome, lose 1 Army & 1 Ship if possible
The other type of battle is a Tribute Demand, in this compare strength and gain the difference in Tribute if stronger but nothing else is gained or lost. Alternatively, a weaker opponent can choose to give you 1 Good, in which case you do not gain any Tribute
Upgrade
After Disasters and any Battles or Tribute Demands are resolved, the player can now perform upgrades of their choice
Provinces and Monuments require Population to have been rolled
Ports require rolled Population and spending Goods
Armies require rolled Population and spending Food
Ships require the Shipbuilding trait and spending 2 Goods
If you complete a Province entirely, you also gain 2 Armies for free
If you are first to complete a Monument, circle the larger number, if you are second then circle the smaller number
Develop
After upgrading, you can then purchase a single Development
For this purpose, Goods are worth 1, Innovation is worth 3, and Wealth is worth 5 towards the required cost
Transfer of Wealth
Finally, you can exchange 4 Goods for 1 Wealth as many times as desired and able
Wealth can never be changed back to Goods, and Wealth cannot be spent in place of Goods, only used for Developments