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Gamehelppathofcivilization
Overview
Gain the most points after 9 rounds
Turn
A turn is divided into 6 phases, each phase is simultaneous for each player, they are:
Project
Development
Evolution
Research
Technology
Event
Project
Each player has 5 Technology cards
They pick 2 to place on the left, for Deployment, and will only activate the left icons at a later point
They pick 2 to place on the right, for Research, and will only activate the right icons at a later point
The final card is slid under Ancient Technologies so the VP is visible
Development
Based on the two cards chosen as well as any leaders if any, the players put cubes of their colour into the trays matching the icons depicted, this will give them Agents for that type to use later
However, the Agents out in trays can never exceed a player's Population Limit, if it would then choose which Agents get deployed and which don't
Evolution
First, anyone who can progress in Philosophy must progress a single level
If a player is the first to reach a level, they reveal two benefit tiles and pick one to become a public benefit for all at that same level or higher
After which, each player has the opportunity to build a Wonder, but does not have to
Finally, each player has the opportunity to elect a new Leader, but does not have to, any player who does then replaces this new leader with their old leader and their old leader goes to the Cemetery
If players are tied for trying to purchase a Leader or Wonder, check your track to see who has the highest level in that type of card (These are random on each player board and won't upgrade)
Research
X
Technology
X
Event
X